Soleil, the Fairy of Skysavior
- Card ID:
120235020 - Format: Rush Duel
- Script:
Rush/Scripts/c120235020.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 0 |
| DEF | 1000 |
| Level/Rank/Link | 0x1 |
| Race | 0x4 |
| Attribute | 0x10 |
| Category | 0x10100200 |
Card Text
text
[REQUIREMENT]
Reveal 1 Warrior Type monster from your hand to your opponent.
[EFFECT]
This turn, this card's name becomes "Lua, the Fairy of Skysavior". Then, excavate 4 cards from the top of your Deck and show them. You can add 1 "Fusion" from among the excavated cards to your hand. Place the other cards on the bottom of your Deck in any order.Detected API Calls
Auxiliary.StringidCard.IsAbleToHandCard.IsCodeCard.IsFaceupCard.IsPublicCard.IsRaceCard.IsRelateToEffectCard.RegisterEffectDuel.BreakEffectDuel.DisableShuffleCheckDuel.GetFieldGroupCountDuel.ShuffleHandDuel.SortDecktopEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.GetCountRushDuel.AddCodeListRushDuel.ChangeCodeRushDuel.CostShowHandRushDuel.IsCanChangeCodeRushDuel.RevealDeckTopAndCanSelectRushDuel.SendDeckTopToBottomRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120235021,120196050}
cm.name="苍救天使 苏蕾"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Change Code
function cm.costfilter(c,e,tp)
return not c:IsPublic() and c:IsRace(RACE_WARRIOR)
end
function cm.thfilter(c)
return c:IsCode(list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsCanChangeCode(e:GetHandler(),list[1])
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>3 end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<4 then return end
Duel.BreakEffect()
local sg,g=RD.RevealDeckTopAndCanSelect(tp,4,aux.Stringid(m,1),HINTMSG_ATOHAND,cm.thfilter,1,1)
if sg:GetCount()>0 then
Duel.DisableShuffleCheck()
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
Duel.ShuffleHand(tp)
end
local ct=g:GetCount()
if ct>0 then
Duel.SortDecktop(tp,tp,ct)
RD.SendDeckTopToBottom(tp,ct)
end
end
end