Valkyrian Guard
- Card ID:
120231066 - Format: Rush Duel
- Script:
Rush/Scripts/c120231066.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x1040800 |
Card Text
text
[REQUIREMENT]
When your opponent Normal or Special Summons a monster.
[EFFECT]
Special Summon 1 Level 4 Spellcaster Type monster from your Graveyard to your field in face-up Attack Position. Then, you can change up to 3 Attack Position monsters on your field to face-up Defense Position, including "Magician's Valkyria". This turn, while the monsters changed to Defense Position by this effect are in face-up Defense Position, they cannot be destroyed by battle.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.GetSummonPlayerCard.IsAttackPosCard.IsLevelCard.IsLinkCodeCard.IsPositionCard.IsRaceCard.RegisterEffectDuel.GetMZoneCountDuel.GetOperatedGroupDuel.IsExistingMatchingCardDuel.SetOperationInfoEffect.CloneEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.CloneGroup.ForEachGroup.IsExistsRushDuel.AddCodeListRushDuel.AttachBattleIndesRushDuel.CanSelectGroupAndDoActionRushDuel.ChangePositionRushDuel.FilterRushDuel.IsCanBeSpecialSummonedRushDuel.IsCanChangePositionRushDuel.SelectAndSpecialSummon
Script
lua
local cm,m=GetID()
local list={120229002}
cm.name="女武神防御"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.spfilter(c,e,tp)
return c:IsLevel(4) and c:IsRace(RACE_SPELLCASTER) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_ATTACK)
end
function cm.posfilter(c,e,tp)
return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.poscheck(g)
return g:IsExists(Card.IsLinkCode,1,nil,list[1])
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_ATTACK)~=0 then
local filter=RD.Filter(cm.posfilter,e,tp)
RD.CanSelectGroupAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,cm.poscheck,tp,LOCATION_MZONE,0,1,3,nil,function(g)
if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEUP_DEFENSE)~=0 then
local og=Duel.GetOperatedGroup()
og:ForEach(function(tc)
if tc:IsPosition(POS_FACEUP_DEFENSE) then
local buff=RD.AttachBattleIndes(e,tc,1,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
buff:SetCondition(cm.buffcon)
end
end)
end
end)
end
end
function cm.buffcon(e)
return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
end