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Valkyrian Guard ​

  • Card ID: 120231066
  • Format: Rush Duel
  • Script: Rush/Scripts/c120231066.lua

Stats ​

FieldValue
Type0x4
ATK0
DEF0
Level/Rank/Link0x0
Race0x0
Attribute0x0
Category0x1040800

Card Text ​

text
[REQUIREMENT]	
When your opponent Normal or Special Summons a monster.	
[EFFECT]	
Special Summon 1 Level 4 Spellcaster Type monster from your Graveyard to your field in face-up Attack Position. Then, you can change up to 3 Attack Position monsters on your field to face-up Defense Position, including "Magician's Valkyria". This turn, while the monsters changed to Defense Position by this effect are in face-up Defense Position, they cannot be destroyed by battle.

Detected API Calls ​

Script ​

lua
local cm,m=GetID()
local list={120229002}
cm.name="女武神防御"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Activate
	local e1=Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCondition(cm.condition)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.activate)
	c:RegisterEffect(e1)
	local e2=e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
--Activate
function cm.confilter(c,tp)
	return c:GetSummonPlayer()==tp
end
function cm.spfilter(c,e,tp)
	return c:IsLevel(4) and c:IsRace(RACE_SPELLCASTER) and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_ATTACK)
end
function cm.posfilter(c,e,tp)
	return c:IsAttackPos() and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.poscheck(g)
	return g:IsExists(Card.IsLinkCode,1,nil,list[1])
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(cm.confilter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp)>0
		and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_ATTACK)~=0 then
		local filter=RD.Filter(cm.posfilter,e,tp)
		RD.CanSelectGroupAndDoAction(aux.Stringid(m,1),HINTMSG_POSCHANGE,filter,cm.poscheck,tp,LOCATION_MZONE,0,1,3,nil,function(g)
			if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEUP_DEFENSE)~=0 then
				local og=Duel.GetOperatedGroup()
				og:ForEach(function(tc)
					if tc:IsPosition(POS_FACEUP_DEFENSE) then
						local buff=RD.AttachBattleIndes(e,tc,1,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
						buff:SetCondition(cm.buffcon)
					end
				end)
			end
		end)
	end
end
function cm.buffcon(e)
	return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
end