Void Veil
- Card ID:
120227029 - Format: Rush Duel
- Script:
Rush/Scripts/c120227029.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x300100 |
Card Text
text
[REQUIREMENT]
When your opponent Normal or Special Summons a monster face-up while you have 2 or more face-up DARK Attribute Galaxy Type monsters on your field.
[EFFECT]
Change 1 face-up Level 8 or lower monster on your opponent's field to face-down Defense Position. Then, if you have a face-up Level 8 Galaxy Type monster on your field, you can return 1 Defense Position monster from your opponent's field to the owner's hand.Detected API Calls
Auxiliary.StringidCard.GetSummonPlayerCard.IsAbleToHandCard.IsAttributeCard.IsCanTurnSetCard.IsDefensePosCard.IsFaceupCard.IsLevelCard.IsLevelBelowCard.IsRaceCard.RegisterEffectDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SetOperationInfoEffect.CloneEffect.CreateEffectEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.CloneGroup.IsExistsRushDuel.CanSelectAndDoActionRushDuel.ChangePositionRushDuel.FilterRushDuel.IsCanChangePositionRushDuel.SelectAndDoActionRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
cm.name="虚空遮盖罩"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter1(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY)
end
function cm.confilter2(c,tp)
return c:GetSummonPlayer()==tp and c:IsFaceup()
end
function cm.filter(c,e,tp)
return c:IsFaceup() and c:IsLevelBelow(8) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and c:IsCanTurnSet()
end
function cm.exfilter(c)
return c:IsFaceup() and c:IsLevel(8) and c:IsRace(RACE_GALAXY)
end
function cm.thfilter(c)
return c:IsDefensePos() and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_MZONE,0,2,nil)
and eg:IsExists(cm.confilter2,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_MZONE,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_MZONE,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local filter=RD.Filter(cm.filter,e,tp)
RD.SelectAndDoAction(HINTMSG_SET,filter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEDOWN_DEFENSE)~=0
and Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_MZONE,0,1,nil) then
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_RTOHAND,cm.thfilter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)
end)
end
end)
end