Analyze Phlogiston
- Card ID:
120226001 - Format: Rush Duel
- Script:
Rush/Scripts/c120226001.lua
Stats
| Field | Value |
|---|---|
| Type | 0x21 |
| ATK | 2300 |
| DEF | 2300 |
| Level/Rank/Link | 0x7 |
| Race | 0x80 |
| Attribute | 0x4 |
| Category | 0x110402 |
Card Text
text
[REQUIREMENT]
Send 1 Spell/Trap Card from your hand to the Graveyard.
[EFFECT]
Shuffle 3 Pyro Type monsters whose total Level equals [the total Level of Level 8 or lower Attack Position monsters on the opponent's field] from your Graveyard into the Deck. Then, destroy all Level 8 or lower Attack Position monsters on your opponent's field. You can only attack with 1 monster this turn.Detected API Calls
Auxiliary.NecroValleyFilterAuxiliary.StringidCard.GetLevelCard.IsAbleToDeckCard.IsAbleToGraveAsCostCard.IsLevelAboveCard.IsLevelBelowCard.IsPositionCard.IsRaceCard.IsTypeCard.RegisterEffectDuel.BreakEffectDuel.DestroyDuel.GetFlagEffectDuel.GetMatchingGroupDuel.RegisterFlagEffectDuel.SetOperationInfoEffect.CreateEffectEffect.SetCategoryEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.CheckSubGroupGroup.GetCountGroup.GetSumRushDuel.CheckRushDuel.CostSendHandToGraveRushDuel.CreateHintEffectRushDuel.CreateOnlySoleAttackEffectRushDuel.SelectGroupAndDoActionRushDuel.SendToDeckAndExists
Script
lua
local cm,m=GetID()
cm.name="分析燃素灵"
function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Destroy
function cm.costfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGraveAsCost()
end
function cm.filter(c)
return c:IsLevelAbove(1) and c:IsRace(RACE_PYRO) and c:IsAbleToDeck()
end
function cm.desfilter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsLevelBelow(8)
end
function cm.check(g,lv)
return g:GetSum(Card.GetLevel,nil)==lv
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
local lv=g:GetSum(Card.GetLevel,nil)
local sg=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return sg:CheckSubGroup(cm.check,3,3,lv) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,3,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
local lv=g:GetSum(Card.GetLevel,nil)
local check=RD.Check(cm.check,lv)
RD.SelectGroupAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),check,tp,LOCATION_GRAVE,0,3,3,nil,function(sg)
if RD.SendToDeckAndExists(sg,e,tp,REASON_EFFECT) then
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
end
end)
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateOnlySoleAttackEffect(e,20226001,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end