Imaginary Arc Turbulence
- Card ID:
120196013 - Format: Rush Duel
- Script:
Rush/Scripts/c120196013.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x200802 |
Card Text
text
[REQUIREMENT]
When your opponent Normal or Special Summons a monster while you have a LIGHT Attribute Normal Monster with 500 DEF in your Graveyard.
[EFFECT]
Change 1 Attack Position Level 8 or higher LIGHT Attribute monster on your field to face-up Defense Position. Then, you can destroy 1 face-up monster on your opponent's field with the same Type as a Normal Monster in your Graveyard.Detected API Calls
Auxiliary.StringidCard.GetRaceCard.GetSummonPlayerCard.IsAttributeCard.IsFaceupCard.IsLevelAboveCard.IsPositionCard.IsRaceCard.IsTypeCard.RegisterEffectDuel.BreakEffectDuel.DestroyDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.SetOperationInfoEffect.CloneEffect.CreateEffectEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetTypeGroup.CloneGroup.IsExistsRushDuel.CanSelectAndDoActionRushDuel.ChangePositionRushDuel.FilterRushDuel.GroupBorRushDuel.IsCanChangePositionRushDuel.IsDefenseRushDuel.SelectAndDoAction
Script
lua
local cm,m=GetID()
cm.name="虚钢演机乱流"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
--Activate
function cm.confilter1(c)
return c:IsType(TYPE_NORMAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and RD.IsDefense(c,500)
end
function cm.confilter2(c,tp)
return c:GetSummonPlayer()==tp
end
function cm.filter(c,e,tp)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsLevelAbove(8) and c:IsAttribute(ATTRIBUTE_LIGHT)
and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT)
end
function cm.exfilter(c)
return c:IsType(TYPE_NORMAL)
end
function cm.desfilter(c,race)
return c:IsFaceup() and c:IsRace(race)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(cm.confilter1,tp,LOCATION_GRAVE,0,1,nil)
and eg:IsExists(cm.confilter2,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
local g=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_MZONE,0,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local filter=RD.Filter(cm.filter,e,tp)
RD.SelectAndDoAction(HINTMSG_POSCHANGE,filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
if RD.ChangePosition(g,e,tp,REASON_EFFECT,POS_FACEUP_DEFENSE)~=0 then
local sg=Duel.GetMatchingGroup(cm.exfilter,tp,LOCATION_GRAVE,0,nil)
local race=RD.GroupBor(sg,Card.GetRace)
if race~=0 then
local desfilter=RD.Filter(cm.desfilter,race)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_DESTROY,desfilter,tp,0,LOCATION_MZONE,1,1,nil,function(dg)
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end)
end
end
end)
end