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Road Servant Flare ​

  • Card ID: 120109050
  • Format: Rush Duel
  • Script: Rush/Scripts/c120109050.lua

Stats ​

FieldValue
Type0x21
ATK1100
DEF100
Level/Rank/Link0x3
Race0x2
Attribute0x4
Category0x140010

Card Text ​

text
[REQUIREMENT]	
During a turn you have not Special Summoned a monster, reveal 1 "Road Magic - Explosion", "Road Magic - Tempest", or "Road Magic - Tectonic Shift" in your hand.	
[EFFECT]	
Special Summon 1 Level 7 or higher Spellcaster Type monster from your Graveyard face-up to your field. Then, return this card to the owner's hand.

Detected API Calls ​

Script ​

lua
local cm,m=GetID()
local list={120100001,120120039,120130036}
cm.name="大道使魔·炎使魔"
function cm.initial_effect(c)
	RD.AddCodeList(c,list)
	--Special Summon Counter
	Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,aux.FALSE)
	--Special Summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(m,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(cm.condition)
	e1:SetCost(cm.cost)
	e1:SetTarget(cm.target)
	e1:SetOperation(cm.operation)
	c:RegisterEffect(e1)
end
--Special Summon
function cm.costfilter(c)
	return c:IsCode(list[1],list[2],list[3]) and not c:IsPublic()
end
function cm.spfilter(c,e,tp)
	return c:IsLevelAbove(7) and c:IsRace(RACE_SPELLCASTER)
		and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
	return Duel.GetCustomActivityCount(m,tp,ACTIVITY_SPSUMMON)==0
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetMZoneCount(tp)>0
		and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
	if RD.SelectAndSpecialSummon(aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP)~=0 then
		local c=e:GetHandler()
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			Duel.BreakEffect()
			RD.SendToHandAndExists(c,e,tp,REASON_EFFECT)
		end
	end
end