Voidvelg Gehennamagia
- Card ID:
120109048 - Format: Rush Duel
- Script:
Rush/Scripts/c120109048.lua
Stats
| Field | Value |
|---|---|
| Type | 0x61 |
| ATK | 3400 |
| DEF | 2500 |
| Level/Rank/Link | 0x9 |
| Race | 0x40000000 |
| Attribute | 0x20 |
| Category | 0x810 |
Card Text
text
"Voidvelg Requiem" + "Voidvelg Hecatoncheir"
[REQUIREMENT]
During your Main Phase that you Fusion Summoned this card, send 2 cards from your hand to the Graveyard.
[EFFECT]
Return up to 2 face-down cards from your opponent's field to the owner's hand. Then, if you sent 2 Normal Spell Cards to the Graveyard to meet the requirement, neither player can activate Normal Spell Cards until the end of your opponent's next turn.Detected API Calls
Auxiliary.StringidCard.IsAbleToGraveAsCostCard.IsAbleToHandCard.IsFacedownCard.RegisterEffectDuel.GetFlagEffectDuel.GetMatchingGroupDuel.IsExistingMatchingCardDuel.RegisterFlagEffectDuel.SetOperationInfoEffect.CreateEffectEffect.GetHandlerEffect.GetLabelEffect.IsActiveTypeEffect.SetCategoryEffect.SetConditionEffect.SetCostEffect.SetDescriptionEffect.SetOperationEffect.SetRangeEffect.SetTargetEffect.SetTypeGroup.FilterCountRushDuel.AddCodeListRushDuel.AddFusionProcedureRushDuel.CostSendHandToGraveRushDuel.CreateCannotActivateEffectRushDuel.IsNormalSpellRushDuel.IsSpecialSummonMainPhaseRushDuel.SelectAndDoActionRushDuel.SendToHandAndExists
Script
lua
local cm,m=GetID()
local list={120222025,120227007}
cm.name="虚空噬骸兵·狱魔导鹰巨人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2])
--To Hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Hand
function cm.exfilter(c)
return RD.IsNormalSpell(c)
end
function cm.filter(c)
return c:IsFacedown() and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSpecialSummonMainPhase(e:GetHandler(),SUMMON_TYPE_FUSION)
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,2,2,nil,nil,function(g)
return g:FilterCount(cm.exfilter,nil)
end)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(cm.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_RTOHAND,cm.filter,tp,0,LOCATION_ONFIELD,1,2,nil,function(g)
if RD.SendToHandAndExists(g,e,tp,REASON_EFFECT) and e:GetLabel()==2 and Duel.GetFlagEffect(tp,m)==0 then
RD.CreateCannotActivateEffect(e,aux.Stringid(m,1),cm.aclimit,tp,1,1,RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END+RESET_OPPO_TURN,0,1)
end
end)
end
function cm.aclimit(e,re,tp)
local tc=re:GetHandler()
return re:IsActiveType(TYPE_SPELL) and RD.IsNormalSpell(tc)
end