Mitsurugi Magatama
- Card ID:
76725398 - Format: Standard
- Script:
Scripts/c76725398.lua
Stats
| Field | Value |
|---|---|
| Type | 0x10002 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x40003 |
Card Text
text
During the Main Phase: Activate 1 of these effects;
● Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it.
● Ritual Summon 1 "Mitsurugi" Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level.
You can only activate 1 "Mitsurugi Magatama" per turn.Detected API Calls
Auxiliary.RitualUltimateOperationAuxiliary.RitualUltimateTargetAuxiliary.SelectFromOptionsAuxiliary.StringidAuxiliary.UseExtraReleaseCountCard.GetLevelCard.IsControlerCard.IsFaceupCard.IsLocationCard.IsRaceCard.IsRelateToChainCard.IsSetCardCard.IsTypeCard.RegisterEffectDuel.CheckReleaseGroupDuel.DestroyDuel.GetFirstTargetDuel.HintDuel.IsExistingTargetDuel.IsMainPhaseDuel.ReleaseDuel.SelectReleaseGroupDuel.SelectTargetDuel.SetOperationInfoEffect.CreateEffectEffect.GetLabelEffect.IsCostCheckedEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetCountLimitEffect.SetDescriptionEffect.SetHintTimingEffect.SetLabelEffect.SetOperationEffect.SetPropertyEffect.SetTargetEffect.SetType
Script
lua
--巳剣之勾玉
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.con)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.cfilter(c,tp)
return c:IsRace(RACE_REPTILE) and (c:IsControler(tp) or c:IsFaceup())
and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,c)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c1=not e:IsCostChecked() or Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,tp)
local b1=c1 and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil)
local b2=aux.RitualUltimateTarget(s.ritual_filter,Card.GetLevel,"Greater",LOCATION_HAND,nil,s.mfilter)(e,tp,eg,ep,ev,re,r,rp,0)
if chkc then
if e:GetLabel()~=1 then return false end
return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) and chkc:IsFaceup()
end
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,
{b1,aux.Stringid(id,1),1},
{b2,aux.Stringid(id,2),2}
)
if op==1 then
if e:IsCostChecked() then
e:SetCategory(CATEGORY_DESTROY)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,tp)
aux.UseExtraReleaseCount(g,tp)
Duel.Release(g,REASON_COST)
end
e:SetLabel(1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
elseif op==2 then
e:SetLabel(2)
if e:IsCostChecked() then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
e:SetProperty(0)
end
aux.RitualUltimateTarget(s.ritual_filter,Card.GetLevel,"Greater",LOCATION_HAND,nil,s.mfilter)(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToChain() then
Duel.Destroy(tc,REASON_EFFECT)
end
elseif e:GetLabel()==2 then
aux.RitualUltimateOperation(s.ritual_filter,Card.GetLevel,"Greater",LOCATION_HAND,nil,s.mfilter)(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.mfilter(c)
return c:IsLocation(LOCATION_MZONE)
end
function s.ritual_filter(c)
return c:IsType(TYPE_RITUAL) and c:IsSetCard(0x1c3)
end