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D/D/D/D Dimensional King Arc Crisis ​

  • Card ID: 71398055
  • Format: Standard
  • Script: Scripts/c71398055.lua

Stats ​

FieldValue
Type0x1000061
ATK4000
DEF4000
Level/Rank/Link0xd0d000c
Race0x8
Attribute0x20
Category0x80040003

Card Text ​

text
Pendulum Scale = 13
[ Pendulum Effect ]
You can target any number of "Dark Contract" cards you control; destroy them, then you can Special Summon up to that many "Doom King" Pendulum Monsters from your Deck and/or Extra Deck. 
You can only use this effect of "D/D/D/D Dimensional King Arc Crisis" once per turn.
----------------------------------------
[ Monster Effect ]
4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)	
Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY. 
You can only Special Summon "D/D/D/D Dimensional King Arc Crisis" once per turn this way, no matter which method you use. 
If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls. 
Can attack all your opponent's monsters, once each. 
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

Detected API Calls ​

Script ​

lua
--DDDD偉次元王アーク・クライシス
local s,id,o=GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcMix(c,false,true,s.fusfilter1,s.fusfilter2,s.fusfilter3,s.fusfilter4)
	aux.AddContactFusionProcedure(c,s.fsmfiler(c),LOCATION_MZONE+LOCATION_GRAVE,0,Duel.Remove,POS_FACEUP,REASON_SPSUMMON)
	aux.EnablePendulumAttribute(c,false)
	--splimit
	local e0=Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e0:SetCode(EVENT_SPSUMMON_SUCCESS)
	e0:SetCondition(s.condition)
	e0:SetOperation(s.regop)
	c:RegisterEffect(e0)
	--spsummon condition
	local e1=Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(s.splimit)
	c:RegisterEffect(e1)
	--destroy
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id,0))
	e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1,id)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--disable
	local e3=Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id,1))
	e3:SetCategory(CATEGORY_DISABLE)
	e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetTarget(s.distg)
	e3:SetOperation(s.disop)
	c:RegisterEffect(e3)
	--attack all
	local e4=Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_ATTACK_ALL)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	--pendulum
	local e5=Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id,2))
	e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e5:SetCode(EVENT_DESTROYED)
	e5:SetProperty(EFFECT_FLAG_DELAY)
	e5:SetCondition(s.pencon)
	e5:SetTarget(s.pentg)
	e5:SetOperation(s.penop)
	c:RegisterEffect(e5)
end
s.material_type=TYPE_SYNCHRO
function s.fsmfiler(ec)
	return	function(c)
				return c:IsAbleToRemoveAsCost() and Duel.GetFlagEffect(ec:GetControler(),id)==0
			end
end
function s.fusfilter1(c)
	return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_FUSION)
end
function s.fusfilter2(c)
	return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_SYNCHRO)
end
function s.fusfilter3(c)
	return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_XYZ)
end
function s.fusfilter4(c)
	return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_PENDULUM)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsSummonType(SUMMON_TYPE_FUSION) or re:GetHandler()==c
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.splimit(e,se,sp,st)
	local c=e:GetHandler()
	if c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() then
		return st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION and Duel.GetFlagEffect(sp,id)==0
	end
	return false
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(0xae)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	if chkc then return chkc:IsOnField() end
	if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
	local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,99,nil)
	Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.spfilter(c,e,tp)
	if not (c:IsSetCard(0x1d0) and c:IsType(TYPE_PENDULUM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return false end
	if c:IsLocation(LOCATION_EXTRA) then
		return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
	else
		return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
	end
end
function s.exfilter2(c)
	return c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
end
function s.exfilter3(c)
	return c:IsLocation(LOCATION_EXTRA) and (c:IsType(TYPE_LINK) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM)))
end
function s.gcheck(g,ft1,ft2,ft3,ect,ft)
	return #g<=ft
		and g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)<=ft1
		and g:FilterCount(s.exfilter2,nil)<=ft2
		and g:FilterCount(s.exfilter3,nil)<=ft3
		and g:FilterCount(Card.IsLocation,nil,LOCATION_EXTRA)<=ect
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,nil)
	if Duel.Destroy(g,REASON_EFFECT)==0 then return end
	local og=Duel.GetOperatedGroup()
	local ect1=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp]
	local ect2=aux.ExtraDeckSummonCountLimit and Duel.IsPlayerAffectedByEffect(tp,92345028)
	if og:GetCount()>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) then
		local ct=og:GetCount()
		local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE)
		local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
		local ft3=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM+TYPE_LINK)
		local ft=Duel.GetUsableMZoneCount(tp)
		if ect1 and ect1>ft2 then ft2=ect1 end
		if ect1 and ect1>ft3 then ft3=ect1 end
		if Duel.IsPlayerAffectedByEffect(tp,59822133) then
			if ft1>0 then ft1=1 end
			if ft2>0 then ft2=1 end
			if ft3>0 then ft3=1 end
			ft=1
		end
		if ect2 and ect2<1 then
			if ft2>0 then ft2=0 end
			if ft3>0 then ft3=0 end
		end
		local loc=0
		if ft1>0 then loc=loc+LOCATION_DECK end
		if (not ect1 or ect1>0) and ft>0 and (ft2>0 or ft3>0) then loc=loc+LOCATION_EXTRA end
		if loc==0 then return end
		local sg=Duel.GetMatchingGroup(s.spfilter,tp,loc,0,nil,e,tp)
		if not ect1 then ect1=ft end
		if sg:GetCount()==0 or not sg:CheckSubGroup(s.gcheck,1,ct,ft1,ft2,ft3,ect1,ft)
			or not Duel.SelectYesNo(tp,aux.Stringid(id,3)) then return end
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
		local rg=sg:SelectSubGroup(tp,s.gcheck,false,1,ct,ft1,ft2,ft3,ect1,ft)
		Duel.SpecialSummon(rg,0,tp,tp,false,false,POS_FACEUP)
	end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
	local g=Duel.GetMatchingGroup(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,nil)
	Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetMatchingGroup(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,nil)
	for tc in aux.Next(g) do
		Duel.NegateRelatedChain(tc,RESET_TURN_SET)
		local e1=Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2=Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetReset(RESET_EVENT+RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
	local c=e:GetHandler()
	if c:IsLocation(LOCATION_GRAVE) then
		Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
	end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
		Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
	end
end