D/D/D/D Dimensional King Arc Crisis
- Card ID:
71398055 - Format: Standard
- Script:
Scripts/c71398055.lua
Stats
| Field | Value |
|---|---|
| Type | 0x1000061 |
| ATK | 4000 |
| DEF | 4000 |
| Level/Rank/Link | 0xd0d000c |
| Race | 0x8 |
| Attribute | 0x20 |
| Category | 0x80040003 |
Card Text
text
Pendulum Scale = 13
[ Pendulum Effect ]
You can target any number of "Dark Contract" cards you control; destroy them, then you can Special Summon up to that many "Doom King" Pendulum Monsters from your Deck and/or Extra Deck.
You can only use this effect of "D/D/D/D Dimensional King Arc Crisis" once per turn.
----------------------------------------
[ Monster Effect ]
4 Fiend monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be either Fusion Summoned, or Special Summoned (from your face-down Extra Deck) by banishing the above cards from your field and/or GY.
You can only Special Summon "D/D/D/D Dimensional King Arc Crisis" once per turn this way, no matter which method you use.
If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls.
Can attack all your opponent's monsters, once each.
If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.Detected API Calls
Auxiliary.AddContactFusionProcedureAuxiliary.AddFusionProcMixAuxiliary.EnablePendulumAttributeAuxiliary.NecroValleyFilterAuxiliary.NegateMonsterFilterAuxiliary.NextAuxiliary.StringidCard.EnableReviveLimitCard.GetControlerCard.IsAbleToRemoveAsCostCard.IsCanBeSpecialSummonedCard.IsFacedownCard.IsFaceupCard.IsFusionTypeCard.IsLocationCard.IsOnFieldCard.IsPreviousLocationCard.IsRaceCard.IsRelateToChainCard.IsSetCardCard.IsSummonTypeCard.IsTypeCard.RegisterEffectDuel.BreakEffectDuel.CheckLocationDuel.DestroyDuel.GetChainInfoDuel.GetFlagEffectDuel.GetLocationCountDuel.GetLocationCountFromExDuel.GetMatchingGroupDuel.GetOperatedGroupDuel.GetUsableMZoneCountDuel.HintDuel.IsExistingMatchingCardDuel.IsExistingTargetDuel.IsPlayerAffectedByEffectDuel.MoveToFieldDuel.NegateRelatedChainDuel.RegisterFlagEffect- ...and 23 more
Script
lua
--DDDD偉次元王アーク・クライシス
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.AddFusionProcMix(c,false,true,s.fusfilter1,s.fusfilter2,s.fusfilter3,s.fusfilter4)
aux.AddContactFusionProcedure(c,s.fsmfiler(c),LOCATION_MZONE+LOCATION_GRAVE,0,Duel.Remove,POS_FACEUP,REASON_SPSUMMON)
aux.EnablePendulumAttribute(c,false)
--splimit
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_SPSUMMON_SUCCESS)
e0:SetCondition(s.condition)
e0:SetOperation(s.regop)
c:RegisterEffect(e0)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(s.splimit)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--disable
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
--attack all
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_ATTACK_ALL)
e4:SetValue(1)
c:RegisterEffect(e4)
--pendulum
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_DESTROYED)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCondition(s.pencon)
e5:SetTarget(s.pentg)
e5:SetOperation(s.penop)
c:RegisterEffect(e5)
end
s.material_type=TYPE_SYNCHRO
function s.fsmfiler(ec)
return function(c)
return c:IsAbleToRemoveAsCost() and Duel.GetFlagEffect(ec:GetControler(),id)==0
end
end
function s.fusfilter1(c)
return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_FUSION)
end
function s.fusfilter2(c)
return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_SYNCHRO)
end
function s.fusfilter3(c)
return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_XYZ)
end
function s.fusfilter4(c)
return c:IsRace(RACE_FIEND) and c:IsFusionType(TYPE_PENDULUM)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsSummonType(SUMMON_TYPE_FUSION) or re:GetHandler()==c
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,0,1)
end
function s.splimit(e,se,sp,st)
local c=e:GetHandler()
if c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() then
return st&SUMMON_TYPE_FUSION==SUMMON_TYPE_FUSION and Duel.GetFlagEffect(sp,id)==0
end
return false
end
function s.desfilter(c)
return c:IsFaceup() and c:IsSetCard(0xae)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,99,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function s.spfilter(c,e,tp)
if not (c:IsSetCard(0x1d0) and c:IsType(TYPE_PENDULUM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return false end
if c:IsLocation(LOCATION_EXTRA) then
return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
else
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
end
function s.exfilter2(c)
return c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
end
function s.exfilter3(c)
return c:IsLocation(LOCATION_EXTRA) and (c:IsType(TYPE_LINK) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM)))
end
function s.gcheck(g,ft1,ft2,ft3,ect,ft)
return #g<=ft
and g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)<=ft1
and g:FilterCount(s.exfilter2,nil)<=ft2
and g:FilterCount(s.exfilter3,nil)<=ft3
and g:FilterCount(Card.IsLocation,nil,LOCATION_EXTRA)<=ect
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,nil)
if Duel.Destroy(g,REASON_EFFECT)==0 then return end
local og=Duel.GetOperatedGroup()
local ect1=c29724053 and Duel.IsPlayerAffectedByEffect(tp,29724053) and c29724053[tp]
local ect2=aux.ExtraDeckSummonCountLimit and Duel.IsPlayerAffectedByEffect(tp,92345028)
if og:GetCount()>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) then
local ct=og:GetCount()
local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ft2=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
local ft3=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM+TYPE_LINK)
local ft=Duel.GetUsableMZoneCount(tp)
if ect1 and ect1>ft2 then ft2=ect1 end
if ect1 and ect1>ft3 then ft3=ect1 end
if Duel.IsPlayerAffectedByEffect(tp,59822133) then
if ft1>0 then ft1=1 end
if ft2>0 then ft2=1 end
if ft3>0 then ft3=1 end
ft=1
end
if ect2 and ect2<1 then
if ft2>0 then ft2=0 end
if ft3>0 then ft3=0 end
end
local loc=0
if ft1>0 then loc=loc+LOCATION_DECK end
if (not ect1 or ect1>0) and ft>0 and (ft2>0 or ft3>0) then loc=loc+LOCATION_EXTRA end
if loc==0 then return end
local sg=Duel.GetMatchingGroup(s.spfilter,tp,loc,0,nil,e,tp)
if not ect1 then ect1=ft end
if sg:GetCount()==0 or not sg:CheckSubGroup(s.gcheck,1,ct,ft1,ft2,ft3,ect1,ft)
or not Duel.SelectYesNo(tp,aux.Stringid(id,3)) then return end
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local rg=sg:SelectSubGroup(tp,s.gcheck,false,1,ct,ft1,ft2,ft3,ect1,ft)
Duel.SpecialSummon(rg,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,g:GetCount(),0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NegateMonsterFilter,tp,0,LOCATION_MZONE,nil)
for tc in aux.Next(g) do
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1) end
local c=e:GetHandler()
if c:IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToChain() and aux.NecroValleyFilter()(c) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end