Performage Cup Tricker
- Card ID:
6812770 - Format: Standard
- Script:
Scripts/c6812770.lua
Stats
| Field | Value |
|---|---|
| Type | 0x1000021 |
| ATK | 1200 |
| DEF | 1400 |
| Level/Rank/Link | 0x1010005 |
| Race | 0x2 |
| Attribute | 0x10 |
| Category | 0x40042010 |
Card Text
text
Pendulum Scale = 1
[ Pendulum Effect ]
You can target 1 "Performage" Xyz Monster you control; attach this card to it as material.
If a card(s) is added to your Extra Deck (except during the Damage Step): You can add 1 face-up "Performage" Pendulum Monster from your Extra Deck to your hand.
You can only use each effect of "Performage Cup Tricker" once per turn.
----------------------------------------
[ Monster Effect ]
If this card is in your hand: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, Special Summon this card, then make 1 Xyz Monster on the field lose 600 ATK.
If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 2 Xyz Monsters you control; attach 1 material from 1 of those monsters to the other.
You can only use each effect of "Performage Cup Tricker" once per turn.Detected API Calls
Auxiliary.EnablePendulumAttributeAuxiliary.StringidCard.GetOverlayCountCard.GetOverlayGroupCard.IsAbleToHandCard.IsCanBeEffectTargetCard.IsCanBeSpecialSummonedCard.IsCanOverlayCard.IsControlerCard.IsFaceupCard.IsImmuneToEffectCard.IsLocationCard.IsPreviousLocationCard.IsReasonCard.IsRelateToEffectCard.IsSetCardCard.IsTypeCard.RegisterEffectCard.RemoveOverlayCardDuel.BreakEffectDuel.ConfirmCardsDuel.GetChainInfoDuel.GetFirstTargetDuel.GetLocationCountDuel.GetMatchingGroupDuel.HintDuel.HintSelectionDuel.IsExistingMatchingCardDuel.IsExistingTargetDuel.OverlayDuel.RaiseEventDuel.RaiseSingleEventDuel.SelectMatchingCardDuel.SelectTargetDuel.SendtoGraveDuel.SendtoHandDuel.SetOperationInfoDuel.SetTargetCardDuel.SpecialSummonEffect.CreateEffect- ...and 25 more
Script
lua
--Emカップ・トリッカー
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
--overlay
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.ovtg)
e1:SetOperation(s.ovop)
c:RegisterEffect(e1)
--add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_DECK)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,id+o*2)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--move overlay
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCountLimit(1,id+o*3)
e4:SetCondition(s.xyzcon)
e4:SetTarget(s.xyztg)
e4:SetOperation(s.xyzop)
c:RegisterEffect(e4)
end
function s.ovfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc6) and c:IsType(TYPE_XYZ)
end
function s.ovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ovfilter(chkc) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.ovfilter,tp,LOCATION_MZONE,0,1,c) and c:IsCanOverlay() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.ovfilter,tp,LOCATION_MZONE,0,1,1,c)
end
function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local og=c:GetOverlayGroup()
if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE)
end
Duel.Overlay(tc,Group.FromCards(c))
end
end
function s.cfilter(c,tp)
return c:IsLocation(LOCATION_EXTRA) and c:IsControler(tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(0xc6) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayCount()>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.xfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
if tc:GetOverlayCount()>0 and tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)~=0
and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.xfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.BreakEffect()
local dc=g:GetFirst()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-600)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
dc:RegisterEffect(e1)
end
end
end
function s.xyzcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_XYZ)
and c:IsPreviousLocation(LOCATION_OVERLAY)
end
function s.xyzfilter(c,e)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsCanBeEffectTarget(e)
end
function s.gcheck(g)
return g:IsExists(s.xyzfilter2,1,nil)
end
function s.xyzfilter2(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():GetCount()>0
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_MZONE,0,nil,e)
if chkc then return false end
if chk==0 then return g:CheckSubGroup(s.gcheck,2,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2)
Duel.SetTargetCard(sg)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()~=2 or not tg:IsExists(s.xyzfilter2,1,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
local tg2=tg:FilterSelect(tp,s.xyzfilter2,1,1,nil)
tg:Sub(tg2)
local tc=tg2:GetFirst()
local tc2=tg:GetFirst()
if tc2 and not tc2:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup()
local sg=og:Select(tp,1,1,nil)
Duel.Overlay(tc2,sg,false)
local oc=sg:GetFirst():GetOverlayTarget()
Duel.RaiseSingleEvent(tc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
Duel.RaiseEvent(tc,EVENT_DETACH_MATERIAL,e,0,0,0,0)
end
end