D/D Count Surveyor
- Card ID:
5997110 - Format: Standard
- Script:
Scripts/c5997110.lua
Stats
| Field | Value |
|---|---|
| Type | 0x1000021 |
| ATK | 2000 |
| DEF | 2000 |
| Level/Rank/Link | 0x1010008 |
| Race | 0x8 |
| Attribute | 0x20 |
| Category | 0x40200 |
Card Text
text
Pendulum Scale = 1
[ Pendulum Effect ]
Once per turn, if you Pendulum Summon a "D/D/D" monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those 3 face-up monsters, and if you do, the third gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field.
----------------------------------------
[ Monster Effect ]
You can discard 1 other "D/D" monster; Special Summon this card from your hand.
If this card is Normal or Special Summoned: You can add 1 "D/D" monster with 0 ATK or DEF from your Deck to your hand.
You can only use each effect of "D/D Count Surveyor" once per turn.Detected API Calls
Auxiliary.EnablePendulumAttributeAuxiliary.SameValueCheckAuxiliary.StringidCard.GetAttributeCard.GetPreviousAttackOnFieldCard.GetPreviousDefenseOnFieldCard.GetRaceCard.IsAbleToHandCard.IsAttackCard.IsCanBeEffectTargetCard.IsDefenseCard.IsDiscardableCard.IsFaceupCard.IsRelateToEffectCard.IsReleasableByEffectCard.IsSetCardCard.IsSummonPlayerCard.IsSummonTypeCard.IsTypeCard.RegisterEffectDuel.ConfirmCardsDuel.DiscardHandDuel.GetChainInfoDuel.GetLocationCountDuel.GetMatchingGroupDuel.GetOperatedGroupDuel.HintDuel.HintSelectionDuel.IsExistingMatchingCardDuel.ReleaseDuel.SelectMatchingCardDuel.SendtoHandDuel.SetOperationInfoDuel.SetTargetCardDuel.SpecialSummonEffect.CloneEffect.CreateEffectEffect.GetHandlerEffect.SetCategoryEffect.SetCode- ...and 23 more
Script
lua
--DDカウント・サーベイヤー
local s,id,o=GetID()
function s.initial_effect(c)
--pendulum
aux.EnablePendulumAttribute(c)
--release
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RELEASE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1)
e1:SetCondition(s.rlcon)
e1:SetTarget(s.rltg)
e1:SetOperation(s.rlop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SEARCH|CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,id+o)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
function s.rlcfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x10af) and c:IsSummonPlayer(tp) and c:IsSummonType(SUMMON_TYPE_PENDULUM)
end
function s.rlcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.rlcfilter,1,nil,tp)
end
function s.rlfilter(c,e)
return c:IsFaceup() and c:IsCanBeEffectTarget(e)
end
function s.gcheck(g)
return (Auxiliary.SameValueCheck(g,Card.GetRace) or Auxiliary.SameValueCheck(g,Card.GetAttribute))
and g:IsExists(s.atkfilter,1,nil,g)
end
function s.rltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.rlfilter,tp,0,LOCATION_MZONE,nil,e)
if chkc then return false end
if chk==0 then return g:CheckSubGroup(s.gcheck,3,3) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=g:SelectSubGroup(tp,s.gcheck,false,3,3)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,sg,2,0,0)
end
function s.atkfilter(c,g)
local sg=g:Clone()
sg:Sub(Group.FromCards(c))
return sg:FilterCount(Card.IsReleasableByEffect,nil)==2
end
function s.crlfilteer(c,e)
return c:IsRelateToEffect(e) and c:IsFaceup() and c:IsType(TYPE_MONSTER)
end
function s.rlop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(s.crlfilteer,nil,e)
if tg:GetCount()~=3 then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3))
local sg=tg:FilterSelect(tp,s.atkfilter,1,1,nil,g)
if sg:GetCount()>0 then
tg:Sub(sg)
Duel.HintSelection(tg)
local rc=Duel.Release(tg,REASON_EFFECT)
if rc>0 then
local rg=Duel.GetOperatedGroup()
local atk=rg:GetSum(Card.GetPreviousAttackOnField)
local def=rg:GetSum(Card.GetPreviousDefenseOnField)
local tc=sg:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(def)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
end
function s.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0xaf) and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST+REASON_DISCARD,e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.thfilter(c)
return c:IsSetCard(0xaf) and c:IsType(TYPE_MONSTER)
and (c:IsAttack(0) or c:IsDefense(0)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end