Radiant Typhoon Varuroon, the Marine Eidolon
- Card ID:
39341885 - Format: Standard
- Script:
Scripts/c39341885.lua
Stats
| Field | Value |
|---|---|
| Type | 0x4000021 |
| ATK | 0 |
| DEF | 5 |
| Level/Rank/Link | 0x2 |
| Race | 0x40 |
| Attribute | 0x8 |
| Category | 0x600 |
Card Text
text
2 "Radiant Typhoon" monsters
If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.
You can target 2 face-up monsters on the field, including 1 "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells.
If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY, face-up on your field.
You can only use each effect of "Radiant Typhoon Varuroon, the Marine Eidolon" once per turn.Detected API Calls
Auxiliary.AddCodeListAuxiliary.AddLinkProcedureAuxiliary.FilterBoolFunctionAuxiliary.NecroValleyFilterAuxiliary.NextAuxiliary.StringidAuxiliary.TurnPlayersCard.CheckUniqueOnFieldCard.EnableReviveLimitCard.GetOwnerCard.IsAbleToChangeControlerCard.IsAbleToHandCard.IsAllTypesCard.IsCanBeEffectTargetCard.IsCodeCard.IsControlerCard.IsFaceupCard.IsForbiddenCard.IsImmuneToEffectCard.IsLinkSetCardCard.IsRelateToEffectCard.IsSetCardCard.IsTypeCard.RegisterEffectDuel.ConfirmCardsDuel.GetChainInfoDuel.GetLocationCountDuel.GetMatchingGroupDuel.HintDuel.IsExistingMatchingCardDuel.MoveToFieldDuel.SelectMatchingCardDuel.SendtoGraveDuel.SendtoHandDuel.SetOperationInfoDuel.SetTargetCardEffect.CreateEffectEffect.GetHandlerEffect.GetOwnerEffect.IsActiveType- ...and 21 more
Script
lua
--絢嵐たる海霊ヴァルルーン
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,5318639)
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkSetCard,0x1d1),2,2)
c:EnableReviveLimit()
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--move
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
--place
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+2*o)
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.filter(c)
return c:IsCode(5318639) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.mvfilter(c)
return c:IsFaceup() and (c:IsControler(c:GetOwner()) or c:IsAbleToChangeControler())
and not c:IsForbidden() and c:CheckUniqueOnField(c:GetOwner())
end
function s.mvfilter2(c,e)
return c:IsType(TYPE_MONSTER) and (c:IsControler(c:GetOwner()) or c:IsAbleToChangeControler())
and not c:IsImmuneToEffect(e)
and not c:IsForbidden() and c:CheckUniqueOnField(c:GetOwner())
end
function s.isowner(c,tp)
return c:GetOwner()==tp
end
function s.tgfilter(c,tp)
return c:IsSetCard(0x1d1) and c:IsControler(tp)
end
function s.gcheck(g,tp)
return g:FilterCount(s.isowner,nil,0)<=Duel.GetLocationCount(0,LOCATION_SZONE)
and g:FilterCount(s.isowner,nil,1)<=Duel.GetLocationCount(1,LOCATION_SZONE)
and g:FilterCount(s.tgfilter,nil,tp)>0
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.mvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil):Filter(Card.IsCanBeEffectTarget,nil,e)
if chk==0 then return g:CheckSubGroup(s.gcheck,2,2,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local sg=g:SelectSubGroup(tp,s.gcheck,false,2,2,tp)
Duel.SetTargetCard(sg)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e):Filter(s.mvfilter2,nil,e)
local pg=Group.CreateGroup()
for p in aux.TurnPlayers() do
local sg=tg:Filter(s.isowner,nil,p)
local ct=Duel.GetLocationCount(p,LOCATION_SZONE)
if sg:GetCount()<=ct then
pg:Merge(sg)
elseif ct>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local tpg=sg:Select(tp,ct,ct,nil)
pg:Merge(tpg)
end
end
for tc in aux.Next(pg) do
Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,true)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
local gg=tg-pg
if gg:GetCount()>0 then
Duel.SendtoGrave(gg,REASON_RULE)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_QUICKPLAY)
end
function s.pfilter(c,tp)
return c:IsAllTypes(TYPE_CONTINUOUS+TYPE_TRAP) and c:IsSetCard(0x1d1)
and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,tp) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.pfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end
end