Stars Align Above the Shrine
- Card ID:
15306543 - Format: Standard
- Script:
Scripts/c15306543.lua
Stats
| Field | Value |
|---|---|
| Type | 0x80002 |
| ATK | 0 |
| DEF | 0 |
| Level/Rank/Link | 0x0 |
| Race | 0x0 |
| Attribute | 0x0 |
| Category | 0x600 |
Card Text
text
Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level.
Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;
● Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.
● Set 1 "Stars Align across the Milky Way" directly from your Deck.Detected API Calls
Auxiliary.FilterBoolFunctionAuxiliary.NecroValleyFilterAuxiliary.RitualUltimateOperationAuxiliary.RitualUltimateTargetAuxiliary.SelectFromOptionsAuxiliary.StringidCard.GetOriginalLevelCard.GetPreviousAttributeOnFieldCard.GetTypeCard.IsAbleToHandCard.IsAttributeCard.IsCodeCard.IsControlerCard.IsFaceupExCard.IsLocationCard.IsPreviousControlerCard.IsPreviousLocationCard.IsPreviousPositionCard.IsSSetableCard.IsTypeCard.RegisterEffectDuel.ConfirmCardsDuel.HintDuel.IsExistingMatchingCardDuel.SSetDuel.SelectMatchingCardDuel.SendtoHandDuel.SetOperationInfoEffect.CreateEffectEffect.GetTypeEffect.SetCategoryEffect.SetCodeEffect.SetConditionEffect.SetCountLimitEffect.SetDescriptionEffect.SetOperationEffect.SetPropertyEffect.SetRangeEffect.SetTargetEffect.SetType- ...and 2 more
Script
lua
--星逢の神籬
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--ritual summon
local t={aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),Card.GetOriginalLevel,"Greater",LOCATION_DECK,nil,s.mfilter}
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetTarget(aux.RitualUltimateTarget(table.unpack(t)))
e2:SetOperation(aux.RitualUltimateOperation(table.unpack(t)))
c:RegisterEffect(e2)
--retrieve/sset, on bounce
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SSET)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_HAND)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(2)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCondition(s.condition)
e3:SetTarget(s.target)
c:RegisterEffect(e3)
end
s.has_text_type=TYPE_SPIRIT
function s.mfilter(c,tp)
return (c:IsType(TYPE_SPIRIT) or c:IsCode(25415053)) and c:IsLocation(LOCATION_MZONE)
end
function s.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and bit.band(c:GetPreviousAttributeOnField(),ATTRIBUTE_WIND)~=0 and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.filter(c)
return c:IsFaceupEx() and (c:IsType(TYPE_SPIRIT) or c:GetType()&0x82==0x82) and c:IsAbleToHand()
end
function s.sfilter(c)
return c:IsCode(20417688) and c:IsSSetable()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil)
local b2=Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil)
if chk==0 then return b1 or b2 end
local op=aux.SelectFromOptions(tp,{b1,1190},{b2,1153})
if op==1 then
e:SetCategory(CATEGORY_TOHAND)
e:SetOperation(s.retrieve)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED)
else
e:SetCategory(CATEGORY_SSET)
e:SetOperation(s.ssettrap)
end
end
function s.retrieve(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.ssettrap(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local tc=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc then Duel.SSet(tp,tc) end
end