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Constants ​

Generated from Utilities/constant.lua, with English comments carried forward from the project cache where possible.

Min/Max Values ​

NameValueEnglishSource comment
MIN_ID1284 digits, by DataManager::GetDesc()0x80, by DataManager::GetDesc()
MAX_ID26843545528 bits, by DataManager::GetDesc()28 bits, by DataManager::GetDesc()
MAX_COUNTER65535max number for adding/removing counters, by card::add_counter(), field::remove_counter()max number for adding/removing counters, by card::add_counter(), field::remove_counter()
MAX_PARAMETER0xffffMaximum parameter value
MAX_XYZ_LEVEL0x0fffMaximum Xyz Level value

Locations ​

NameValueEnglishSource comment
LOCATION_DECK0x01Deck卡组
LOCATION_HAND0x02Hand手牌
LOCATION_MZONE0x04Monster Zone主要怪兽区(0-4)+额外怪兽区(5-6)
LOCATION_SZONE0x08Spell & Trap Zone (0-4) + Field Zone (5)魔陷区(0-4)+场地区(5)
LOCATION_GRAVE0x10Graveyard墓地
LOCATION_REMOVED0x20Banished Zone除外区
LOCATION_EXTRA0x40Extra Deck额外
LOCATION_OVERLAY0x80Xyz Material超量素材
LOCATION_ONFIELD0x0cField (LOCATION_MZONE + LOCATION_SZONE)场上(LOCATION_MZONE+LOCATION_SZONE)

Locations (for redirect) ​

NameValueEnglishSource comment
LOCATION_DECKBOT0x10001Return to the bottom of the Deck弹回卡组底部
LOCATION_DECKSHF0x20001Return to the Deck and shuffle弹回卡组并洗牌

Sequences (for Duel.SendtoDeck) ​

NameValueEnglishSource comment
SEQ_DECKTOP0Return to the top of the Deck弹回卡组顶端
SEQ_DECKBOTTOM1Return to the bottom of the Deck弹回卡组底端
SEQ_DECKSHUFFLE2Return to the Deck and shuffle (temporarily placed at the bottom before shuffling)弹回卡组并洗牌(洗牌前暂时放在底端)

Locations of Spell Cards ​

NameValueEnglishSource comment
LOCATION_FZONE0x100Field Zone场地区
LOCATION_PZONE0x200Pendulum Zone灵摆区

Positions ​

NameValueEnglishSource comment
POS_FACEUP_ATTACK0x1Face-up Attack Position表侧攻击
POS_FACEDOWN_ATTACK0x2(reserved)(reserved)
POS_FACEUP_DEFENSE0x4Face-up Defense Position表侧守备
POS_FACEDOWN_DEFENSE0x8Face-down Defense Position里侧守备
POS_FACEUP0x5Face-up正面表示
POS_FACEDOWN0xaFace-down背面表示
POS_ATTACK0x3Attack Position攻击表示
POS_DEFENSE0xcDefense Position守备表示
NO_FLIP_EFFECT0x10000Does not activate Flip Effects不发动反转效果

Card Types ​

NameValueEnglishSource comment
TYPE_MONSTER0x1Monster Card怪兽卡
TYPE_SPELL0x2Spell Card魔法卡
TYPE_TRAP0x4Trap Card陷阱卡
TYPE_NORMAL0x10Normal Monster通常怪兽
TYPE_EFFECT0x20Effect Monster效果
TYPE_FUSION0x40Fusion Monster融合
TYPE_RITUAL0x80Ritual Monster仪式
TYPE_TRAPMONSTER0x100Trap Monster陷阱怪兽
TYPE_SPIRIT0x200Spirit Monster灵魂
TYPE_UNION0x400Union Monster同盟
TYPE_DUAL0x800Gemini Monster二重
TYPE_TUNER0x1000Tuner Monster调整
TYPE_SYNCHRO0x2000Synchro Monster同调
TYPE_TOKEN0x4000Token衍生物
TYPE_QUICKPLAY0x10000Quick-Play Spell速攻
TYPE_CONTINUOUS0x20000Continuous Spell/Trap永续
TYPE_EQUIP0x40000Equip Spell装备
TYPE_FIELD0x80000Field Spell场地
TYPE_COUNTER0x100000Counter Trap反击
TYPE_FLIP0x200000Flip Monster翻转
TYPE_TOON0x400000Toon Monster卡通
TYPE_XYZ0x800000Xyz Monster超量
TYPE_PENDULUM0x1000000Pendulum Monster灵摆
TYPE_SPSUMMON0x2000000Special Summon Monster特殊召唤
TYPE_LINK0x4000000Link Monster连接

Combined Types ​

NameValueEnglishSource comment
TYPES_TOKEN_MONSTER0x4011Token Monster
TYPES_NORMAL_TRAP_MONSTER0x111Normal Trap Monster
TYPES_EFFECT_TRAP_MONSTER0x121Effect Trap Monster

Attributes ​

NameValueEnglishSource comment
ATTRIBUTE_ALL0x7fAll AttributesAll
ATTRIBUTE_EARTH0x01Earth地
ATTRIBUTE_WATER0x02Water水
ATTRIBUTE_FIRE0x04Fire炎
ATTRIBUTE_WIND0x08Wind风
ATTRIBUTE_LIGHT0x10Light光
ATTRIBUTE_DARK0x20Dark暗
ATTRIBUTE_DIVINE0x40Divine神

Races ​

NameValueEnglishSource comment
RACE_ALL0x3ffffffAll Races全种族
RACE_WARRIOR0x1Warrior战士
RACE_SPELLCASTER0x2Spellcaster魔法师
RACE_FAIRY0x4Fairy天使
RACE_FIEND0x8Fiend恶魔
RACE_ZOMBIE0x10Zombie不死
RACE_MACHINE0x20Machine机械
RACE_AQUA0x40Aqua水
RACE_PYRO0x80Pyro炎
RACE_ROCK0x100Rock岩石
RACE_WINDBEAST0x200Winged Beast鸟兽
RACE_PLANT0x400Plant植物
RACE_INSECT0x800Insect昆虫
RACE_THUNDER0x1000Thunder雷
RACE_DRAGON0x2000Dragon龙
RACE_BEAST0x4000Beast兽
RACE_BEASTWARRIOR0x8000Beast-Warrior兽战士
RACE_DINOSAUR0x10000Dinosaur恐龙
RACE_FISH0x20000Fish鱼
RACE_SEASERPENT0x40000Sea Serpent海龙
RACE_REPTILE0x80000Reptile爬虫类
RACE_PSYCHO0x100000Psychic念动力
RACE_DIVINE0x200000Divine-Beast幻神兽
RACE_CREATORGOD0x400000Creator God创造神
RACE_WYRM0x800000Wyrm幻龙
RACE_CYBERSE0x1000000Cyberse电子界
RACE_ILLUSION0x2000000Illusion幻想魔

Reasons ​

NameValueEnglishSource comment
REASON_DESTROY0x1Destroyed破坏
REASON_RELEASE0x2Tributed解放
REASON_TEMPORARY0x4Temporary暂时
REASON_MATERIAL0x8Used as Fusion/Synchro/Xyz Material, Ritual Material, or as a Tribute for a Tribute Summon作为融合/同调/超量素材或用於儀式/升級召喚
REASON_SUMMON0x10Summoned召唤
REASON_BATTLE0x20Destroyed by battle战斗破坏
REASON_EFFECT0x40Affected by effect效果
REASON_COST0x80Used as cost or destroyed due to inability to pay cost用於代價或無法支付代價而破壞
REASON_ADJUST0x100Adjusted (e.g., Imperial Custom)调整(御前试合)
REASON_LOST_TARGET0x200Lost equip target失去装备对象
REASON_RULE0x400By game rule规则
REASON_SPSUMMON0x800Special Summoned特殊召唤
REASON_DISSUMMON0x1000Summon negated召唤失败
REASON_FLIP0x2000Flipped翻转
REASON_DISCARD0x4000Discarded丢弃
REASON_RDAMAGE0x8000Damage converted from recovery回復轉換後的傷害
REASON_RRECOVER0x10000Recovery converted from damage傷害轉換後的回復
REASON_RETURN0x20000Returned to Graveyard回到墓地
REASON_FUSION0x40000Used for Fusion Summon用於融合召喚
REASON_SYNCHRO0x80000Used for Synchro Summon用於同调召喚
REASON_RITUAL0x100000Used for Ritual Summon用於仪式召喚
REASON_XYZ0x200000Used for Xyz Summon用於超量召喚
REASON_REPLACE0x1000000Replaced代替
REASON_DRAW0x2000000Drawn抽卡
REASON_REDIRECT0x4000000Redirected (e.g., Macro Cosmos, Plague Spreader)改变去向(大宇宙,带菌等)
REASON_REVEAL0x8000000Revealed from Deck (e.g., Sylvan)翻开卡组(森罗)
REASON_LINK0x10000000Used for Link Summon用于连接召唤
REASON_LOST_OVERLAY0x20000000Xyz Material lost when Xyz Monster leaves the field超量素材随着超量怪兽离场
REASON_MAINTENANCE0x40000000Maintenance cost维持代价
REASON_ACTION0x80000000Action timing, such as attack declaration攻击宣言之际等

Location Reasons ​

NameValueEnglishSource comment
LOCATION_REASON_TOFIELD0x1Default value for Duel.GetLocationCount(), e.g., Kaiser ColosseumDuel.GetLocationCount()預設值,凱薩競技場
LOCATION_REASON_CONTROL0x2Used by Card.IsControlerCanBeChanged()Card.IsControlerCanBeChanged()使用

Summon Types ​

NameValueEnglishSource comment
SUMMON_TYPE_NORMAL0x10000000Normal Summon (can modify value with EFFECT_SUMMON_PROC, EFFECT_SET_PROC)通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用Value修改數值)
SUMMON_TYPE_ADVANCE0x11000000Tribute Summon上级召唤
SUMMON_TYPE_DUAL0x12000000Gemini Summon (re-summon)再度召唤(二重)
SUMMON_TYPE_FLIP0x20000000Flip Summon翻转召唤
SUMMON_TYPE_SPECIAL0x40000000Special Summon (can modify value with EFFECT_SPSUMMON_PROC, EFFECT_SPSUMMON_PROC_G)特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用Value修改數值)
SUMMON_TYPE_FUSION0x43000000Fusion Summon融合召唤
SUMMON_TYPE_RITUAL0x45000000Ritual Summon仪式召唤
SUMMON_TYPE_SYNCHRO0x46000000Synchro Summon同调召唤
SUMMON_TYPE_XYZ0x49000000Xyz Summon超量召唤
SUMMON_TYPE_PENDULUM0x4a000000Pendulum Summon灵摆召唤
SUMMON_TYPE_LINK0x4c000000Link Summon连接召唤

Summon Values ​

NameValueEnglishSource comment
SUMMON_VALUE_SELF0x1By own effect or condition自身效果或条件
SUMMON_VALUE_SYNCHRO_MATERIAL0x11Special Summoned and used as Synchro Material (e.g., Blackwing - Shura the Blue Flame check)特殊召唤并作为同调素材(黑羽-东云之东风检查)
SUMMON_VALUE_DARK_SANCTUARY0x12Dark Sanctuary暗黑圣域
SUMMON_VALUE_MONSTER_REBORN0x13Monster Reborn (e.g., Thousand-Eyes Restrict)死者苏生(千年的启示)
SUMMON_VALUE_MASK_CHANGE0x14Mask Change summon value
SUMMON_VALUE_ASSAULT_MODE0x15Assault Mode summon value
SUMMON_VALUE_LV0x1000Corresponds to LV Monster effects对应LV怪兽的效果
SUMMON_VALUE_GLADIATOR0x2000Gladiator Beast剑斗兽
SUMMON_VALUE_EVOLTILE0x4000Evoltile进化虫
SUMMON_VALUE_DARK_FUSION`SUMMON_TYPE_FUSION0x16`Dark Fusion summon value
SUMMON_VALUE_FOSSIL_FUSION`SUMMON_TYPE_FUSION0x17`Fossil Fusion summon value
SUMMON_VALUE_FUTURE_FUSION`SUMMON_TYPE_FUSION0x18`Future Fusion summon value

Status ​

NameValueEnglishSource comment
STATUS_DISABLED0x0001Effect negated效果被无效
STATUS_TO_ENABLE0x0002Will become enabled将变成有效
STATUS_TO_DISABLE0x0004Will become disabled将变成无效
STATUS_PROC_COMPLETE0x0008Completed proper summon (bypasses revival restrictions)完成正规召唤(解除苏生限制)
STATUS_SET_TURN0x0010Set this turn在本回合覆盖
STATUS_NO_LEVEL0x0020No Level无等级
STATUS_BATTLE_RESULT0x0040Monster expected to be destroyed due to damage calculation傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP0x0080In Special Summon process效果特召處理中
STATUS_CANNOT_CHANGE_FORM0x0100The turn player cannot manually change battle position回合玩家不能手动改变表示形式
STATUS_SUMMONING0x0200In summon process召唤中
STATUS_EFFECT_ENABLED0x0400Card ready (not moving, summoning, or activating Spell/Trap)卡片準備就緒(不在移動、召喚、魔法陷阱發動中)
STATUS_SUMMON_TURN0x0800Summoned/Set this turn在本回合召喚/SET
STATUS_DESTROY_CONFIRMED0x1000Destruction confirmed预定被破坏
STATUS_LEAVE_CONFIRMED0x2000Spell/Trap sent to Graveyard after chain resolution連鎖處理完後送去墓地的魔法陷阱
STATUS_BATTLE_DESTROYED0x4000Confirmed destroyed by battle, not yet moved战斗破坏确定後尚未移動
STATUS_COPYING_EFFECT0x8000Copying effect正在复制效果
STATUS_CHAINING0x10000In chain正在連鎖串中
STATUS_SUMMON_DISABLED0x20000Summon negated, not yet moved召唤无效後尚未移動
STATUS_ACTIVATE_DISABLED0x40000Activation negated, not yet moved发动无效後尚未移動
STATUS_EFFECT_REPLACED0x80000Effect replaced (e.g., Crimson Nova Trinity)效果被替代(红莲霸权)
STATUS_FLIP_SUMMONING0x100000Being Flip Summoned反转召唤中
STATUS_ATTACK_CANCELED0x200000Attack canceled if this card is the attacker若其為攻擊者,則攻擊中止
STATUS_INITIALIZING0x400000Initializing正在初始化
STATUS_TO_HAND_WITHOUT_CONFIRM0x800000Non-public card added to hand by effect without opponent confirmation非公开的卡被效果加入手卡但未给对方确认
STATUS_JUST_POS0x1000000Position changed (used for STATUS_CONTINUOUS_POS check)已改變表示形式(用於STATUS_CONTINUOUS_POS判定)
STATUS_CONTINUOUS_POS0x2000000Changed to another position after initial change改變後再次設定成其他表示形式
STATUS_FORBIDDEN0x4000000Cannot be played不能play
STATUS_ACT_FROM_HAND0x8000000Activated from hand從手牌发动
STATUS_OPPO_BATTLE0x10000000Battled an opponent's monster和對手的怪兽戰鬥
STATUS_FLIP_SUMMON_TURN0x20000000Flip Summoned this turn在本回合反转召唤
STATUS_SPSUMMON_TURN0x40000000Special Summoned this turn在本回合特殊召唤
STATUS_FLIP_SUMMON_DISABLED0x80000000Flip Summon negated反转召唤被无效

Assume ​

NameValueEnglishSource comment
ASSUME_CODE1Card Code
ASSUME_TYPE2Card Type
ASSUME_LEVEL3Level
ASSUME_RANK4Rank
ASSUME_ATTRIBUTE5Attribute
ASSUME_RACE6Race
ASSUME_ATTACK7Attack
ASSUME_DEFENSE8Defense
NameValueEnglishSource comment
LINK_MARKER_BOTTOM_LEFT0x001Bottom-Left (↙)↙
LINK_MARKER_BOTTOM0x002Bottom (↓)↓
LINK_MARKER_BOTTOM_RIGHT0x004Bottom-Right (↘)↘
LINK_MARKER_LEFT0x008Left (←)←
LINK_MARKER_RIGHT0x020Right (→)→
LINK_MARKER_TOP_LEFT0x040Top-Left (↖)↖
LINK_MARKER_TOP0x080Top (↑)↑
LINK_MARKER_TOP_RIGHT0x100Top-Right (↗)↗

Counters ​

NameValueEnglishSource comment
COUNTER_WITHOUT_PERMIT0x1000Counter that can be placed on non-specific targets可以放置在非特定對象的指示物
COUNTER_NEED_ENABLE0x2000N/AN/A

Phases ​

NameValueEnglishSource comment
PHASE_DRAW0x01Draw Phase抽卡阶段
PHASE_STANDBY0x02Standby Phase准备阶段
PHASE_MAIN10x04Main Phase 1主要阶段1
PHASE_BATTLE_START0x08Battle Phase Start战斗阶段开始
PHASE_BATTLE_STEP0x10Battle Step战斗步驟
PHASE_DAMAGE0x20Damage Step伤害步驟
PHASE_DAMAGE_CAL0x40Damage Calculation伤害计算时
PHASE_BATTLE0x80Battle Phase End战斗阶段結束
PHASE_MAIN20x100Main Phase 2主要阶段2
PHASE_END0x200End Phase结束阶段

Players ​

NameValueEnglishSource comment
PLAYER_NONE2Neither player2个玩家都不是
PLAYER_ALL3Both players2个玩家都是

Chain Info ​

NameValueEnglishSource comment
CHAININFO_CHAIN_COUNT0x01Chain number连锁数
CHAININFO_TRIGGERING_EFFECT0x02Effect of the chain连锁的效果
CHAININFO_TRIGGERING_PLAYER0x04Player who activated the chain连锁的玩家
CHAININFO_TRIGGERING_CONTROLER0x08Controller of the card in the chain连锁的卡的控制者
CHAININFO_TRIGGERING_LOCATION0x10Location of the chain连锁的位置
CHAININFO_TRIGGERING_SEQUENCE0x20Sequence number of the chain's location (Monster or Spell/Trap Zone)连锁的位置的编号(指怪兽和魔陷区的格子)
CHAININFO_TARGET_CARDS0x40Target cards of the chain effect (the next 3 must be set in the target function)连锁的效果的对象(以下3个需要在target函数里设置)
CHAININFO_TARGET_PLAYER0x80Target player of the chain effect连锁的效果的对象(玩家)
CHAININFO_TARGET_PARAM0x100Parameter value of the chain effect连锁的效果的参数值
CHAININFO_DISABLE_REASON0x200Reason for negation无效的原因效果
CHAININFO_DISABLE_PLAYER0x400Player who negated the chain无效的玩家
CHAININFO_CHAIN_ID0x800Chain ID连锁ID
CHAININFO_TYPE0x1000Chain type连锁类型
CHAININFO_EXTTYPE0x2000Chain extra type连锁额外类型
CHAININFO_TRIGGERING_POSITION0x4000Position when the chain occurred连锁发生时的表示形式
CHAININFO_TRIGGERING_CODE0x8000Code when the chain occurred连锁发生时的密码
CHAININFO_TRIGGERING_CODE20x10000Other code when the chain occurred连锁发生时的其他密码
CHAININFO_TRIGGERING_LEVEL0x40000Level when the chain occurred连锁发生时的等级
CHAININFO_TRIGGERING_RANK0x80000Rank when the chain occurred连锁发生时的阶级
CHAININFO_TRIGGERING_ATTRIBUTE0x100000Attribute when the chain occurred连锁发生时的属性
CHAININFO_TRIGGERING_RACE0x200000Race when the chain occurred连锁发生时的种族
CHAININFO_TRIGGERING_ATTACK0x400000Attack when the chain occurred连锁发生时的攻击力
CHAININFO_TRIGGERING_DEFENSE0x800000Defense when the chain occurred连锁发生时的守备力

Summon Info ​

NameValueEnglishSource comment
SUMMON_INFO_CODE0x01Summon info: code
SUMMON_INFO_CODE20x02Summon info: secondary code
SUMMON_INFO_TYPE0x04Summon info: type
SUMMON_INFO_LEVEL0x08Summon info: Level
SUMMON_INFO_RANK0x10Summon info: Rank
SUMMON_INFO_ATTRIBUTE0x20Summon info: Attribute
SUMMON_INFO_RACE0x40Summon info: Race
SUMMON_INFO_ATTACK0x80Summon info: ATK
SUMMON_INFO_DEFENSE0x100Summon info: DEF
SUMMON_INFO_REASON_EFFECT0x200Summon info: reason Effect
SUMMON_INFO_REASON_PLAYER0x400Summon info: reason player

Reset Conditions ​

NameValueEnglishSource comment
RESET_SELF_TURN0x10000000Reset at the end of your turn's phase自己回合的階段重置
RESET_OPPO_TURN0x20000000Reset at the end of opponent's turn's phase对方回合的階段重置
RESET_PHASE0x40000000Reset at phase end (typically used with phases above)阶段结束重置(一般和上面那些阶段配合使用)
RESET_CHAIN0x80000000Reset at chain end连锁结束重置
RESET_EVENT0x1000Reset under specified conditions (typically used with events below)指定的條件下重置(一般和下面这些事件配合使用)
RESET_CARD0x2000Reset effects with a specific card as Owner重置Owner為指定卡片的效果
RESET_CODE0x4000Reset single effects with a specific Code (excluding EFFECT_FLAG_SINGLE_RANGE)重置指定Code的single效果(不含EFFECT_FLAG_SINGLE_RANGE)
RESET_COPY0x8000Reset effects obtained by copying重置以复制取得的效果
RESET_DISABLE0x00010000Reset for negated effects (only applies to effects where owner==handler)效果无效重置(只適用於owner==handler的效果)
RESET_TURN_SET0x00020000Reset when Set (before event triggers)变里侧重置(皆為事件觸發前重置)
RESET_TOGRAVE0x00040000Reset when sent to Graveyard去墓地重置
RESET_REMOVE0x00080000Reset when banished除外重置
RESET_TEMP_REMOVE0x00100000Reset when temporarily banished暂时除外重置
RESET_TOHAND0x00200000Reset when returned to hand or added to hand回手牌或加入手牌重置
RESET_TODECK0x00400000Reset when returned to Deck回卡组重置
RESET_LEAVE0x00800000Reset when moving from Monster Zone or Spell/Trap Zone to a different location从怪兽区或魔法区到不同区域
RESET_TOFIELD0x01000000Reset when moving to Monster Zone or Spell/Trap Zone from a different location (except returning to field)除了返回场上以外,从不同区域移动到怪兽区或魔法区
RESET_CONTROL0x02000000Reset when controller changes控制者变更重置
RESET_OVERLAY0x04000000Reset when used as Xyz Material超量叠放重置
RESET_MSCHANGE0x08000000Reset when moving from Monster Zone to Spell/Trap Zone or vice versa (e.g., move_to_field(), Gem Beasts)从怪兽区到魔法区,或者从魔法区到怪兽区(move_to_field()、寶玉獸)

Combined Reset Masks ​

NameValueEnglishSource comment
RESETS_STANDARD0x1fe0000RESET_TOFIELD + RESET_LEAVE + RESET_TODECK + RESET_TOHAND + RESET_TEMP_REMOVE + RESET_REMOVE + RESET_TOGRAVE + RESET_TURN_SETRESET_TOFIELD+RESET_LEAVE+RESET_TODECK+RESET_TOHAND+RESET_TEMP_REMOVE+RESET_REMOVE+RESET_TOGRAVE+RESET_TURN_SET
RESETS_REDIRECT0xc7e0000RESETS_STANDARD + RESET_OVERLAY + RESET_MSCHANGE - RESET_TOFIELD - RESET_LEAVE (used for EFFECT_LEAVE_FIELD_REDIRECT)RESETS_STANDARD+RESET_OVERLAY+RESET_MSCHANGE-RESET_TOFIELD-RESET_LEAVE (EFFECT_LEAVE_FIELD_REDIRECT)
RESETS_WITHOUT_TEMP_REMOVE0x56e0000RESETS_STANDARD - RESET_TEMP_REMOVE - RESET_LEAVE + RESET_OVERLAYRESETS_STANDARD-RESET_TEMP_REMOVE-RESET_LEAVE+RESET_OVERLAY

Effect Types ​

NameValueEnglishSource comment
EFFECT_TYPE_SINGLE0x0001Triggered when the card's own status changes自己状态变化时触发
EFFECT_TYPE_FIELD0x0002Triggered when any card on the field's status changes场上所有卡状态变化时触发
EFFECT_TYPE_EQUIP0x0004Equip effect装备效果
EFFECT_TYPE_ACTIONS0x0008Trigger-type, automatically added to the following types (e.g., Confrontation G)触发型,以下類型會自動添加此屬性(对峙的G)
EFFECT_TYPE_ACTIVATE0x0010Spell/Trap activation魔陷发动
EFFECT_TYPE_FLIP0x0020Flip effect翻转效果
EFFECT_TYPE_IGNITION0x0040Ignition effect起动效果
EFFECT_TYPE_TRIGGER_O0x0080Optional Trigger effect诱发选发效果
EFFECT_TYPE_QUICK_O0x0100Quick Optional effect诱发即时效果
EFFECT_TYPE_TRIGGER_F0x0200Mandatory Trigger effect诱发必发效果
EFFECT_TYPE_QUICK_F0x0400Mandatory Quick effect (e.g., Dragonmaid Tidying)诱发即时必发效果(熊猫龙等)
EFFECT_TYPE_CONTINUOUS0x0800Auxiliary effect triggered by events / Continuous effect由事件觸發的輔助用效果/永續效果
EFFECT_TYPE_XMATERIAL0x1000Effect gained by an Xyz Monster when used as Xyz Material (e.g., Zoodiac)作为超量素材时超量怪兽获得的效果(十二兽)
EFFECT_TYPE_GRANT0x2000Grants effects to other cards (e.g., Weather Pattern)使其他卡片获得效果(天气模样)
EFFECT_TYPE_TARGET0x4000Continuous effect with sustained targets (mainly for Spells/Traps)影响持续取的对象的效果(基本只用于魔陷)

Effect Flags ​

NameValueEnglishSource comment
EFFECT_FLAG_INITIAL0x0001Can be activated卡片记载的效果(internal)
EFFECT_FLAG_FUNC_VALUE0x0002The Value property of this effect is a function此效果的Value属性是函数(internal)
EFFECT_FLAG_COUNT_LIMIT0x0004Activation count limit发动次数限制(internal)
EFFECT_FLAG_FIELD_ONLY0x0008Registered to the global environment此效果是注册给玩家的(internal)
EFFECT_FLAG_CARD_TARGET0x0010Targeting effect取对象效果
EFFECT_FLAG_IGNORE_RANGE0x0020Affects cards in all zones (e.g., Macro Cosmos)影响所有区域的卡(大宇宙)
EFFECT_FLAG_ABSOLUTE_TARGET0x0040Target Range fixed to a player's perspective of self/opponent (used with SetAbsoluteRange())Target Range固定為某個玩家的視角所見的自己/對方(internal)
EFFECT_FLAG_IGNORE_IMMUNE0x0080Ignores effect immunity无视效果免疫
EFFECT_FLAG_SET_AVAILABLE0x0100Effect can activate in face-down state, or continuous effect affecting face-down cards on the field裡側狀態可發動的效果、影响场上里侧的卡的永續型效果
EFFECT_FLAG_CAN_FORBIDDEN0x0200Effect that can be stopped by Prohibition (used with EFFECT_FLAG_CANNOT_DISABLE)可被禁止令停止適用的效果(與EFFECT_FLAG_CANNOT_DISABLE並用)
EFFECT_FLAG_CANNOT_DISABLE0x0400Effect cannot be negated效果不会被无效
EFFECT_FLAG_PLAYER_TARGET0x0800Has "targeting a player" property (e.g., Mirror of the Spirits), or continuous effect affecting players (SetTargetRange() changed to target players)含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家)
EFFECT_FLAG_BOTH_SIDE0x1000Usable by both players (e.g., some Field Spells, Imperial Order)双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY0x2000Copied effect (internal)复制得到的效果(internal)
EFFECT_FLAG_DAMAGE_STEP0x4000Can activate during Damage Step可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL0x8000Can activate during Damage Calculation可以在伤害计算时发动
EFFECT_FLAG_DELAY0x10000Optional trigger effect or used for EFFECT_TYPE_CONTINUOUS continuous effects場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
EFFECT_FLAG_SINGLE_RANGE0x20000Only affects the card itself只对自己有效
EFFECT_FLAG_UNCOPYABLE0x40000Original effect cannot be copied (effect text)不能复制的原始效果(效果外文本)
EFFECT_FLAG_OATH0x80000Oath effect誓约效果
EFFECT_FLAG_SPSUM_PARAM0x100000Specifies position and form for summon/special summon (e.g., Lava Golem)指定召喚/规则特殊召唤的位置和表示形式(熔岩魔神)
EFFECT_FLAG_REPEAT0x200000N/AN/A
EFFECT_FLAG_NO_TURN_RESET0x400000Effects like "this card can only activate once while on the field" (e.g., Springans)发条等“这张卡在场上只能发动一次”的效果
EFFECT_FLAG_EVENT_PLAYER0x800000Treated as opponent's effect (action?)发动/处理效果的玩家为触发事件的玩家而不是卡片的持有者,如仪式魔人,万魔殿
EFFECT_FLAG_OWNER_RELATE0x1000000Effect tied to the effect's owner与效果owner关联的效果
EFFECT_FLAG_CANNOT_INACTIVATE0x2000000Activation cannot be negated發動不會被無效
EFFECT_FLAG_CLIENT_HINT0x4000000Client hint客户端提示
EFFECT_FLAG_CONTINUOUS_TARGET0x8000000Continuous Spell/Trap or Equip Spell (excluding early burial types) that establishes continuous targets建立持續對象的永續魔法/永續陷阱/早埋系以外的裝備魔法卡
EFFECT_FLAG_LIMIT_ZONE0x10000000Restricts zones where Spell/Trap cards can be activated限制魔法·陷阱卡发动时可以放置的区域
EFFECT_FLAG_ACTIVATE_CONDITION0x20000000Check the condition when a Trigger Effect is about to activate; Trigger Effects without this flag, except hand triggers, check when the event occurs诱发效果即将发动时检查条件(手卡诱发之外的无此标记的诱发效果为触发事件时检查)
EFFECT_FLAG_CVAL_CHECK0x40000000N/AN/A
EFFECT_FLAG_IMMEDIATELY_APPLY0x80000000Effect applies immediately upon card activation卡在发动时效果就立即适用
EFFECT_FLAG_COIN0x100000000Effect uses a coin toss
EFFECT_FLAG_DICE0x200000000Effect uses a die roll
EFFECT_FLAG_FUSION_SUMMON0x400000000Effect performs a Fusion Summon
EFFECT_FLAG2_REPEAT_UPDATE0x0001Final calculated ATK increase最后计算的攻击力上升
EFFECT_FLAG2_COF0x0002Normal Spell can activate outside Main Phase 1 (special handling for Evil Ritual)通常魔法卡在MP1以外发动(邪恶的仪式的特殊处理)
EFFECT_FLAG2_WICKED0x0004Attack change for The Wicked Avatar/Dreadroot calculated last神之化身/恐惧之源的攻击力变化最后计算
EFFECT_FLAG2_OPTION0x0008Child Machine子機

Effect Codes ​

NameValueEnglishSource comment
EFFECT_IMMUNE_EFFECT1Immune to effects效果免疫
EFFECT_DISABLE2Negates effects (e.g., Skill Drain)效果无效(技能抽取)
EFFECT_CANNOT_DISABLE3Effect cannot be negated卡的效果不能被无效
EFFECT_SET_CONTROL4Sets control设置控制权
EFFECT_CANNOT_CHANGE_CONTROL5Cannot change control不能改变控制权
EFFECT_CANNOT_ACTIVATE6Player cannot activate effects玩家不能发动效果
EFFECT_CANNOT_TRIGGER7Card cannot trigger effects卡不能发动效果
EFFECT_DISABLE_EFFECT8Negates effects (e.g., Forbidden Chalice)效果无效(聖杯)
EFFECT_DISABLE_CHAIN9Negates in chain (processor.cpp)在連鎖串中無效(processor.cpp)
EFFECT_DISABLE_TRAPMONSTER10Negates Trap Monsters陷阱怪兽无效
EFFECT_CANNOT_INACTIVATE12Activation cannot be negated发动不能被无效
EFFECT_CANNOT_DISEFFECT13Cannot be negated during effect processing发动的效果不能被无效
EFFECT_CANNOT_CHANGE_POSITION14Cannot change position不能改变表示形式
EFFECT_TRAP_ACT_IN_HAND15Trap can activate from hand陷阱可以从手牌发动
EFFECT_TRAP_ACT_IN_SET_TURN16Trap can activate in the turn it was Set陷阱可以在盖放的回合发动
EFFECT_REMAIN_FIELD17Remains on field for X turns (e.g., Swords of Revealing Light)X回合内留在场上(光之护封剑等)
EFFECT_MONSTER_SSET18Monster can be Set in Spell/Trap Zone怪兽可以在魔陷区放置
EFFECT_CANNOT_SUMMON20Cannot Normal Summon monsters不能召唤怪兽
EFFECT_CANNOT_FLIP_SUMMON21Cannot Flip Summon monsters不能翻转召唤怪兽
EFFECT_CANNOT_SPECIAL_SUMMON22Cannot Special Summon monsters不能特殊召唤怪兽
EFFECT_CANNOT_MSET23Cannot Set monsters不能覆盖怪兽
EFFECT_CANNOT_SSET24Cannot Set Spells/Traps不能覆盖魔陷
EFFECT_CANNOT_DRAW25Cannot draw cards不能抽卡
EFFECT_CANNOT_DISABLE_SUMMON26Summon cannot be negated召唤不会无效
EFFECT_CANNOT_DISABLE_SPSUMMON27Special Summon cannot be negated特殊召唤不会无效
EFFECT_SET_SUMMON_COUNT_LIMIT28Limits Normal Summon count per turn设置每回合召唤次数
EFFECT_EXTRA_SUMMON_COUNT29Increases Normal Summon count增加召唤(通常召唤)次数
EFFECT_SPSUMMON_CONDITION30Special Summon condition特殊召唤条件
EFFECT_REVIVE_LIMIT31Monsters with revival restrictions (Card.EnableReviveLimit())有苏生限制的怪獸(Card.EnableReviveLimit())
EFFECT_SUMMON_PROC32Summon rule effect召唤规则效果
EFFECT_LIMIT_SUMMON_PROC33Summon rule restriction召唤规则限制
EFFECT_SPSUMMON_PROC34Special Summon rule特殊召唤规则
EFFECT_EXTRA_SET_COUNT35Increases Set (Normal Summon) count增加盖放(通常召唤)次数
EFFECT_SET_PROC36Set (Normal Summon) rule放置(通常召唤)规则
EFFECT_LIMIT_SET_PROC37Set (Normal Summon) rule restriction放置(通常召唤)规则限制
EFFECT_DIVINE_LIGHT38Divine Light神圣光辉
EFFECT_CANNOT_DISABLE_FLIP_SUMMON39Flip Summon cannot be negated翻转召唤不会无效
EFFECT_INDESTRUCTABLE40Cannot be destroyed不会被破坏
EFFECT_INDESTRUCTABLE_EFFECT41Cannot be destroyed by effects不会被效果破坏
EFFECT_INDESTRUCTABLE_BATTLE42Cannot be destroyed by battle不会被战斗破坏
EFFECT_UNRELEASABLE_SUM43Cannot be Tributed for a Tribute Summon不能做上级召唤的祭品
EFFECT_UNRELEASABLE_NONSUM44Cannot be Tributed except for a Tribute Summon不能做上级召唤以外的祭品
EFFECT_DESTROY_SUBSTITUTE45Mandatory destruction substitute (replace this card's destruction with another card)必選的代替破壞(此卡被破壞時用其他卡代替)
EFFECT_CANNOT_RELEASE46Cannot perform Tribute actions不能进行解放行为
EFFECT_INDESTRUCTABLE_COUNT47Cannot be destroyed X times per turn一回合几次不会被破坏
EFFECT_UNRELEASABLE_EFFECT48Cannot be Tributed不能被解放
EFFECT_DESTROY_REPLACE50Optional destruction substitute (replace destruction with another action)可選的代替破壞(將破壞改成其他動作)
EFFECT_RELEASE_REPLACE51Tribute substitute代替解放
EFFECT_SEND_REPLACE52Can send to another location instead of the intended one (e.g., Dessert Castle)可以不送去XX而送去OO(甜点城堡等)
EFFECT_CANNOT_DISCARD_HAND55Cannot discard from hand不能丢弃手牌
EFFECT_CANNOT_DISCARD_DECK56Cannot send cards from Deck to Graveyard不能把卡组的卡送去墓地
EFFECT_CANNOT_USE_AS_COST57Cannot be used as cost不能作为COST使用
EFFECT_CANNOT_PLACE_COUNTER58Cannot place counters不能放置counter
EFFECT_CANNOT_TO_GRAVE_AS_COST59Cannot be sent to Graveyard as cost不能作为COST送去墓地
EFFECT_LEAVE_FIELD_REDIRECT60Redirect destination when leaving field离场时重新指定去向
EFFECT_TO_HAND_REDIRECT61Redirect destination when returning to hand回手牌时重新指定去向
EFFECT_TO_DECK_REDIRECT62Redirect destination when returning to Deck回卡组时重新指定去向
EFFECT_TO_GRAVE_REDIRECT63Redirect destination when sent to Graveyard去墓地时重新指定去向
EFFECT_REMOVE_REDIRECT64Redirect destination when banished除外时重新指定去向
EFFECT_CANNOT_TO_HAND65Cannot be added to hand不能加入手牌
EFFECT_CANNOT_TO_DECK66Cannot be returned to Deck不能回卡组
EFFECT_CANNOT_REMOVE67Cannot be banished不能除外
EFFECT_CANNOT_TO_GRAVE68Cannot be sent to Graveyard不能去墓地
EFFECT_CANNOT_TURN_SET69Cannot be Set face-down不能变里侧
EFFECT_CANNOT_BE_BATTLE_TARGET70Cannot be targeted for attacks不能成为攻击对象
EFFECT_CANNOT_BE_EFFECT_TARGET71Cannot be targeted by effects不能成为效果对象
EFFECT_IGNORE_BATTLE_TARGET72Cannot be targeted for attacks - weak type (e.g., Legendary Fisherman)不能成为攻击对象-鶸型(传说的渔人)
EFFECT_CANNOT_DIRECT_ATTACK73Cannot attack directly不能直接攻击
EFFECT_DIRECT_ATTACK74Can attack directly可以直接攻击
EFFECT_DUAL_STATUS75Gemini status二重状态
EFFECT_EQUIP_LIMIT76Equip target restriction装备对象限制
EFFECT_DUAL_SUMMONABLE77Can be re-summoned (Gemini)可以再度召唤
EFFECT_UNION_LIMIT78Union restriction
EFFECT_REVERSE_DAMAGE80Converts damage to recovery伤害变回复
EFFECT_REVERSE_RECOVER81Converts recovery to damage回复变伤害
EFFECT_CHANGE_DAMAGE82Changes damage value改变伤害数值
EFFECT_REFLECT_DAMAGE83Reflects damage反射伤害
EFFECT_CANNOT_ATTACK85Cannot attack不能攻击
EFFECT_CANNOT_ATTACK_ANNOUNCE86Cannot declare an attack不能攻击宣言
EFFECT_CANNOT_CHANGE_POS_E87Cannot be changed to Defense Position by effects (e.g., Aggro Cloud)不会被卡的效果变成守备表示(攻击性云魔物)
EFFECT_ACTIVATE_COST90Activation cost (e.g., Magical Shackles)发动代价(魔力之枷)
EFFECT_SUMMON_COST91Summon cost召唤代价
EFFECT_SPSUMMON_COST92Special Summon cost (e.g., Tyrant Dragon)特殊召唤代价(暴君龙)
EFFECT_FLIPSUMMON_COST93Flip Summon cost翻转召唤代价
EFFECT_MSET_COST94Monster Set cost怪兽放置代价
EFFECT_SSET_COST95Spell/Trap Set cost魔陷放置代价
EFFECT_ATTACK_COST96Attack cost (e.g., Mist Valley Falcon)攻击代价(霞之谷猎鹰)
EFFECT_UPDATE_ATTACK100Increase/decrease ATK增减攻击力
EFFECT_SET_ATTACK101Set ATK, ATK becomes X for Special Summon, or continuously change ATK设置自身攻击力、攻击力变成X特殊召唤、持续改变攻击力
EFFECT_SET_ATTACK_FINAL102Temporarily change ATK (all chain-entering effects)暂时改变攻击力(所有置入连锁的效果)
EFFECT_SET_BASE_ATTACK103Set original ATK or continuously change original ATK设置自身原本攻击力、持续改变原本攻击力
EFFECT_UPDATE_DEFENSE104Increase/decrease DEF增减守备力
EFFECT_SET_DEFENSE105Set DEF, DEF becomes X for Special Summon, or continuously change DEF设置自身守备力、守备力变成X特殊召唤、持续改变守备力
EFFECT_SET_DEFENSE_FINAL106Temporarily change DEF (all chain-entering effects)暂时改变守备力(所有置入连锁的效果)
EFFECT_SET_BASE_DEFENSE107Set original DEF or continuously change original DEF设置自身原本守备力、持续改变原本守备力
EFFECT_REVERSE_UPDATE108Invert ATK/DEF increase/decrease (e.g., Tengu)倒置增减攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD109Swap ATK and DEF (e.g., Super Crashbug)交换攻守(超級漏洞人)
EFFECT_SWAP_BASE_AD110Swap original ATK and DEF交换原本攻守
EFFECT_SET_BASE_ATTACK_FINAL111Temporarily change original ATK暂时改变原本攻击力
EFFECT_SET_BASE_DEFENSE_FINAL112Temporarily change original DEF暂时改变原本防御力
EFFECT_ADD_CODE113Add card code增加卡名
EFFECT_CHANGE_CODE114Change card code改变卡名
EFFECT_ADD_TYPE115Add card type (Types)增加卡片种类(types)
EFFECT_REMOVE_TYPE116Remove card type删除卡片种类
EFFECT_CHANGE_TYPE117Change card type改变卡片种类
EFFECT_ADD_RACE120Add race增加种族
EFFECT_REMOVE_RACE121Remove race删除种族
EFFECT_CHANGE_RACE122Change race改变种族
EFFECT_ADD_ATTRIBUTE125Add attribute增加属性
EFFECT_REMOVE_ATTRIBUTE126Remove attribute删除属性
EFFECT_CHANGE_ATTRIBUTE127Change attribute改变属性
EFFECT_UPDATE_LEVEL130Change Level改变等级
EFFECT_CHANGE_LEVEL131Set Level设置等级
EFFECT_UPDATE_RANK132Change Rank改变阶级
EFFECT_CHANGE_RANK133Set Rank设置阶级
EFFECT_UPDATE_LSCALE134Change Left Scale改变左刻度
EFFECT_CHANGE_LSCALE135Set Left Scale设置左刻度
EFFECT_UPDATE_RSCALE136Change Right Scale改变右刻度
EFFECT_CHANGE_RSCALE137Set Right Scale设置右刻度
EFFECT_SET_POSITION140Set position設定表示形式
EFFECT_SELF_DESTROY141Non-chain destruction (e.g., Sin series)不入連鎖的破壞(罪系列等)
EFFECT_SELF_TOGRAVE142Non-chain send to Graveyard不入連鎖的送墓
EFFECT_DOUBLE_TRIBUTE150Can be used as two Tributes可以作为2个祭品
EFFECT_DECREASE_TRIBUTE151Decrease Tributes减少祭品
EFFECT_DECREASE_TRIBUTE_SET152Decrease Tributes for Setting monsters减少放置怪兽的祭品
EFFECT_EXTRA_RELEASE153Mandatory Tribute substitute (e.g., Soul Exchange)必須使用的代替解放(灵魂交错)
EFFECT_TRIBUTE_LIMIT154Tribute restriction祭品限制
EFFECT_EXTRA_RELEASE_SUM155Tribute substitute for summon (e.g., Kaiser Cyclone)代替召唤解放(帝王的烈旋)
EFFECT_TRIPLE_TRIBUTE156N/AN/A
EFFECT_ADD_EXTRA_TRIBUTE157Add usable Tributes (e.g., True Draco)增加可使用的祭品(真龙)
EFFECT_EXTRA_RELEASE_NONSUM158Tribute substitute for effect cost (e.g., Dark World)代替效果COST的解放(闇黒世界)
EFFECT_PUBLIC160Make hand public公开手牌
EFFECT_COUNTER_PERMIT0x10000Allow placement of counter type允许放置指示物类型
EFFECT_COUNTER_LIMIT0x20000Allow number of counters允许放置指示物数量
EFFECT_RCOUNTER_REPLACE0x30000Substitute for removing counters代替取除指示物
EFFECT_LPCOST_CHANGE170Change LP cost value改变生命值代价數值
EFFECT_LPCOST_REPLACE171Replace LP cost with another action以其他動作代替生命值代价
EFFECT_SKIP_DP180Skip Draw Phase跳过抽卡阶段
EFFECT_SKIP_SP181Skip Standby Phase跳过准备阶段
EFFECT_SKIP_M1182Skip Main Phase 1跳过主要阶段1
EFFECT_SKIP_BP183Skip Battle Phase跳过战斗阶段
EFFECT_SKIP_M2184Skip Main Phase 2跳过主要阶段2
EFFECT_CANNOT_BP185Cannot enter Battle Phase不能进入战斗阶段
EFFECT_CANNOT_M2186Cannot enter Main Phase 2不能进入主要阶段2
EFFECT_CANNOT_EP187Cannot enter End Phase不能进入结束阶段
EFFECT_SKIP_TURN188Skip entire turn跳过整个回合
EFFECT_DEFENSE_ATTACK190Can attack in Defense Position可以守备表示攻击
EFFECT_MUST_ATTACK191Must attack必须攻击
EFFECT_FIRST_ATTACK192Must attack first必须第一个攻击
EFFECT_ATTACK_ALL193Can attack all monsters可以攻击所有怪兽
EFFECT_EXTRA_ATTACK194Increase attack count增加攻击次数
EFFECT_MUST_BE_ATTACKED195N/AN/A
EFFECT_ONLY_BE_ATTACKED196Can only attack this card只能攻击此卡
EFFECT_ATTACK_DISABLED197Attack negated (marker for successful Duel.NegateAttack())攻击已被無效(Duel.NegateAttack()成功的標記)
EFFECT_NO_BATTLE_DAMAGE200Does not inflict battle damage to opponent不会给对方造成战斗伤害
EFFECT_AVOID_BATTLE_DAMAGE201Does not take battle damage不会对自己造成战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE202Opponent takes battle damage instead战斗伤害由对方代为承受
EFFECT_PIERCE203Piercing damage贯穿伤害
EFFECT_BATTLE_DESTROY_REDIRECT204Redirect destination when destroyed by battle战斗破坏时重新指定去向
EFFECT_BATTLE_DAMAGE_TO_EFFECT205Treat battle damage as effect damage战斗伤害视为效果伤害
EFFECT_BOTH_BATTLE_DAMAGE206Both players take battle damage战斗伤害由双方承受
EFFECT_ALSO_BATTLE_DAMAGE207Opponent also takes battle damage dealt to you对自己的战斗伤害让对方也承受
EFFECT_CHANGE_BATTLE_DAMAGE208Change battle damage dealt by this card or received by player改变此卡给予的战斗伤害、改变玩家受到的战斗伤害
EFFECT_TOSS_COIN_REPLACE220Replace coin toss重新抛硬币
EFFECT_TOSS_DICE_REPLACE221Replace dice roll重新掷骰子
EFFECT_FUSION_MATERIAL230Specify Fusion Material conditions指定融合素材的條件
EFFECT_CHAIN_MATERIAL231Player affected by Chain Material effect改变融合素材选取方法(连锁素材、电子融合支援)
EFFECT_EXTRA_SYNCHRO_MATERIAL232Can be treated as your Synchro Material from the hand or opponent's field在手卡或对方场上也可以当作自己的同调素材
EFFECT_XYZ_MATERIAL233Can be used as Xyz Material在对方场上也可以当作自己的超量素材
EFFECT_FUSION_SUBSTITUTE234Fusion Material substitute代替融合素材
EFFECT_CANNOT_BE_FUSION_MATERIAL235Cannot be used as Fusion Material不能做融合素材
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL236Cannot be used as Synchro Material不能做同调素材
EFFECT_SYNCHRO_MATERIAL_CUSTOM237Custom Tuner Synchro process自定义Tuner的同调过程
EFFECT_CANNOT_BE_XYZ_MATERIAL238Cannot be used as Xyz Material不能做超量素材
EFFECT_CANNOT_BE_LINK_MATERIAL239Cannot be used as Link Material不能做连接素材
EFFECT_SYNCHRO_LEVEL240Level when used as Synchro Material做同调素材时的等级
EFFECT_RITUAL_LEVEL241Level when used as Ritual Tribute做仪式祭品时的等级
EFFECT_XYZ_LEVEL242Level when used as Xyz Material做超量素材时的等级
EFFECT_EXTRA_RITUAL_MATERIAL243Can be used as Ritual Tribute from Graveyard在墓地当做仪式祭品
EFFECT_NONTUNER244Treated as non-Tuner monster (e.g., Phantom King Hydride)同调召唤时可以当作调整以外的怪兽(幻影王 幽骑)
EFFECT_OVERLAY_REMOVE_REPLACE245Substitute for removing Xyz Material代替去除超量素材
EFFECT_SCRAP_CHIMERA246Scrap Chimera废铁奇美拉
EFFECT_TUNE_MAGICIAN_X247Tuning Magician Xyz Material restriction调弦之魔术师超量素材限制
EFFECT_TUNE_MAGICIAN_F248Tuning Magician Fusion Material restriction调弦之魔术师融合素材限制
EFFECT_PRE_MONSTER250Access various monster values (used with Card.AddMonsterAttribute())可存取怪獸的各項數值(Card.AddMonsterAttribute()專用)
EFFECT_MATERIAL_CHECK251Check materials检查素材
EFFECT_DISABLE_FIELD260Disable zones (e.g., Ojama King)无效区域(扰乱王等)
EFFECT_USE_EXTRA_MZONE261Lock Monster Zones怪兽区域封锁
EFFECT_USE_EXTRA_SZONE262Lock Spell/Trap Zones魔法区域封锁
EFFECT_MAX_MZONE263Maximum Monster Zone slots怪獸区格數上限
EFFECT_MAX_SZONE264Maximum Spell/Trap Zone slots魔陷区格數上限
EFFECT_MUST_USE_MZONE265Must use specific Monster Zone slots必须使用怪兽区的格子
EFFECT_HAND_LIMIT270Hand size limit手牌数量限制
EFFECT_DRAW_COUNT271Number of cards drawn in Draw Phase抽卡阶段的抽卡数
EFFECT_SPIRIT_DONOT_RETURN280Spirit Monster does not return to hand灵魂怪兽不返回手牌
EFFECT_SPIRIT_MAYNOT_RETURN281Spirit Monster can choose not to return to hand灵魂怪兽可以不返回手牌
EFFECT_CHANGE_ENVIRONMENT290Change Field Spell改变场地
EFFECT_NECRO_VALLEY291Necrovalley王家长眠之谷
EFFECT_FORBIDDEN292Cannot be played (e.g., Forbidden Order)不能Play(禁止令)
EFFECT_NECRO_VALLEY_IM293Unaffected by Necrovalley不受「王家长眠之谷」的影响
EFFECT_REVERSE_DECK294Reverse Deck order翻转卡组
EFFECT_REMOVE_BRAINWASHING295Remove brainwashing洗脑解除
EFFECT_BP_TWICE296Two Battle Phases2次战斗阶段
EFFECT_UNIQUE_CHECK297Only one can exist on field (used with Card.SetUniqueOnField())場上只能存在1張(Card.SetUniqueOnField()專用)
EFFECT_MATCH_KILL300Match victory (e.g., Victory Dragon)Match胜利(胜利龙)
EFFECT_SYNCHRO_CHECK310Genomix Fighter基因组斗士
EFFECT_QP_ACT_IN_NTPHAND311Activate from hand in opponent's turn (e.g., Ecclesia the Virtuous)对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_SMATERIAL312Must be used as Synchro Material (e.g., Phonon Pulse Dragon)必须作为同调素材(波动龙 声子龙)
EFFECT_TO_GRAVE_REDIRECT_CB313Redirect destination (e.g., Gem Beasts)重新指定去向(寶玉獸)
EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE314Change battle damage caused by this card改变此卡的战斗产生的战斗伤害
EFFECT_CHANGE_RANK_FINAL315N/AN/A
EFFECT_MUST_BE_FMATERIAL316Must be used as Fusion Material必须作为融合素材
EFFECT_MUST_BE_XMATERIAL317Must be used as Xyz Material必须作为超量素材
EFFECT_MUST_BE_LMATERIAL318Must be used as Link Material必须作为连接素材
EFFECT_SPSUMMON_PROC_G320Pendulum Summon ruleP召唤规则
EFFECT_SPSUMMON_COUNT_LIMIT330Special Summon count limit特殊召唤次数限制
EFFECT_LEFT_SPSUMMON_COUNT331Remaining summon count (e.g., Summon Limit)剩餘召喚次數(召喚限制網)
EFFECT_CANNOT_SELECT_BATTLE_TARGET332Opponent cannot select as attack target對手不能選擇為攻擊對象
EFFECT_CANNOT_SELECT_EFFECT_TARGET333Opponent cannot select as effect target對手不能選擇為效果對象
EFFECT_ADD_SETCODE334Treated as specific archetype effect视为「XX」字段的效果
EFFECT_NO_EFFECT_DAMAGE335Player affected by "effect damage becomes 0"玩家已受到"效果傷害變成0"的效果影響(只用于检查,实际免伤仍需要EFFECT_CHANGE_DAMAGE等)
EFFECT_UNSUMMONABLE_CARD336N/AN/A
EFFECT_DISABLE_CHAIN_FIELD337N/AN/A
EFFECT_DISCARD_COST_CHANGE338Change discard cost for Counter Traps (e.g., Ariadne the Absolver)反制陷阱捨棄手牌的代價改變(解放之阿里阿德涅)
EFFECT_HAND_SYNCHRO339Use hand monsters as Synchro Material用手牌的怪獸當作同步素材
EFFECT_ADD_FUSION_CODE340Treated as specific card name for Fusion Material (e.g., Fusion Identification)作为融合素材时可以当作某一卡名(融合识别)
EFFECT_ADD_FUSION_SETCODE341Treated as specific archetype for Fusion Material (e.g., Toy Parade)作为融合素材时可以当作某一字段(魔玩具改造)
EFFECT_RISE_TO_FULL_HEIGHT342N/AN/A
EFFECT_ONLY_ATTACK_MONSTER343Can only attack specific monster只能攻擊X
EFFECT_MUST_ATTACK_MONSTER344Must attack specific monster if attacking若攻擊則必須攻擊X
EFFECT_PATRICIAN_OF_DARKNESS345Opponent chooses attack target (e.g., Patrician of Darkness)由對手選擇攻擊對象(黑暗貴族)
EFFECT_EXTRA_ATTACK_MONSTER346Attack a monster X times對怪獸攻擊X次
EFFECT_UNION_STATUS347Union status同盟状态
EFFECT_OLDUNION_STATUS348Old Union status旧同盟状态
EFFECT_ADD_FUSION_ATTRIBUTE349(reserved)reserve
EFFECT_REMOVE_FUSION_ATTRIBUTE350(reserved)reserve
EFFECT_CHANGE_FUSION_ATTRIBUTE351Attribute when used as Fusion Material用作融合素材时的属性
EFFECT_EXTRA_FUSION_MATERIAL352Additional Fusion Material (e.g., Omni Alchemist)增加融合素材(万溶炼金师)
EFFECT_TUNER_MATERIAL_LIMIT353Synchro Material restriction同调素材限制
EFFECT_ADD_LINK_CODE354Card name when used as Link Material用作连接素材时的卡名
EFFECT_ADD_LINK_SETCODE355(reserved)reserve
EFFECT_ADD_LINK_ATTRIBUTE356Attribute when used as Link Material用作连接素材时的属性
EFFECT_ADD_LINK_RACE357Race when used as Link Material用作连接素材时的种族
EFFECT_EXTRA_LINK_MATERIAL358Hand as Link Material手卡的连接素材
EFFECT_QP_ACT_IN_SET_TURN359Quick-Play Spell can activate in the turn it was Set速攻魔法可以在盖放的回合发动
EFFECT_EXTRA_PENDULUM_SUMMON360Additional Pendulum Summonextra pendulum summon
EFFECT_MATERIAL_LIMIT361Material restriction
EFFECT_SET_BATTLE_ATTACK362Use set ATK for battle damage calculation战斗的伤害计算用设置的攻击力进行
EFFECT_SET_BATTLE_DEFENSE363Use set DEF for battle damage calculation战斗的伤害计算用设置的守备力进行
EFFECT_OVERLAY_RITUAL_MATERIAL364Xyz Materials can be used for Ritual Summon此卡的超量素材也能用于仪式召唤
EFFECT_CHANGE_GRAVE_ATTRIBUTE365Change attribute of cards in Graveyard (e.g., Advanced Shift)墓地的卡将会改变属性(升级转变)
EFFECT_CHANGE_GRAVE_RACE366Change race of cards in Graveyard (e.g., Advanced Shift)墓地的卡将会改变种族(升级转变)
EFFECT_ACTIVATION_COUNT_LIMIT367reservereserve
EFFECT_LIMIT_SPECIAL_SUMMON_POSITION368Cannot Special Summon in specific position不能以特定表示形式特殊召唤
EFFECT_TUNER369Can be treated as a Tuner for a Synchro Summon (Hundred Apple Dragon - Apple Wyrm)同调召唤时可以当作调整(百檎龙-苹果鳞虫)
EFFECT_KAISER_COLOSSEUM370Kaiser Colosseum皇帝斗技场
EFFECT_REPLACE_DAMAGE371Damage is replaced by a specific action伤害由特定行动代替
EFFECT_XYZ_MIN_COUNT372Can only be used for an Xyz Summon with at least X materials只能用在X只以上的超量召唤
EFFECT_SYNCHRO_LEVEL_EX373Allows monsters without Levels to be used as Synchro Material支持使用没有等级的怪兽作为同调素材
EFFECT_RITUAL_LEVEL_EX374Allows monsters without Levels to be used as Ritual Material支持使用没有等级的怪兽作为仪式素材
EFFECT_DOUBLE_XMATERIAL375Counts as 2 materials when Xyz Summoning a monster that requires 3 or more materials召唤需3只以上作素材的超量怪兽时可以作为2只数量的素材
EFFECT_REVEAL_ONFIELD376Affected face-down cards on the field can be inspected by the effect controller场上里侧表示卡片处于可以确认信息状态(看透心灵之眼)
EFFECT_ADD_CARD_TYPE377Adds TYPE_* bits to the card type used by Card.GetCardType (distinct from ordinary EFFECT_ADD_TYPE)增加卡片种类(当作通常怪兽与当作通常怪兽卡是不同的,CARD_TYPE系列EFFECT为后者)
EFFECT_REMOVE_CARD_TYPE378Removes TYPE_* bits from the card type used by Card.GetCardType删除卡片种类
EFFECT_CHANGE_CARD_TYPE379Replaces the card type used by Card.GetCardType with the supplied TYPE_* bitmask改变卡片种类
EFFECT_FLAG_EFFECT0x20000000Flag effect created by RegisterFlagEffect()标记类效果,即RegisterFlagEffect()创建的效果

Events ​

NameValueEnglishSource comment
EVENT_STARTUP1000N/AN/A
EVENT_FLIP1001When flipped翻转时
EVENT_FREE_CHAIN1002Free Chain timing (e.g., Torrential Tribute, or Quick Effects like Pleiades)自由时点(强脱等,还有昴星团等诱发即时效果)
EVENT_DESTROY1010Before a confirmed destroyed card moves確定被破壞的卡片移動前
EVENT_REMOVE1011When banished除外时
EVENT_TO_HAND1012When added to hand加入手牌时
EVENT_TO_DECK1013When returned to Deck回卡组时
EVENT_TO_GRAVE1014When sent to Graveyard (excluding REASON_RETURN)送去墓地时(不含REASON_RETURN)
EVENT_LEAVE_FIELD1015When leaving the field离场时
EVENT_CHANGE_POS1016When position changes表示形式变更时
EVENT_RELEASE1017When Tributed解放时
EVENT_DISCARD1018When discarding from hand丢弃手牌时
EVENT_LEAVE_FIELD_P1019Before a card leaving the field moves離場的卡片移動前
EVENT_CHAIN_SOLVING1020When chain resolution starts (after EVENT_CHAIN_ACTIVATING)连锁处理开始时(EVENT_CHAIN_ACTIVATING之後)
EVENT_CHAIN_ACTIVATING1021When chain activation is preparing连锁处理准备中
EVENT_CHAIN_SOLVED1022When chain resolution ends连锁处理结束时
EVENT_CHAIN_ACTIVATED1023N/AN/A
EVENT_CHAIN_NEGATED1024When chain activation is negated (after EVENT_CHAIN_ACTIVATING)连锁发动无效时(EVENT_CHAIN_ACTIVATING之後)
EVENT_CHAIN_DISABLED1025When chain effect is negated连锁效果无效时
EVENT_CHAIN_END1026When chain ends连锁串结束时
EVENT_CHAINING1027When an effect is activated效果发动时
EVENT_BECOME_TARGET1028When becoming an effect target成为效果对象时
EVENT_DESTROYED1029When destroyed被破坏时
EVENT_MOVE1030When moving a card (e.g., Urgent Rabbit Horse)移動卡片(急兔馬)
EVENT_LEAVE_GRAVE1031When leaving the Graveyard离开墓地时
EVENT_LEAVE_DECK1032When leaving the Deck or Extra Deck离开卡组或额外卡组时
EVENT_ADJUST1040After adjust_all() (e.g., Imperial Custom)adjust_all()调整後(御前试合)
EVENT_BREAK_EFFECT1050When Duel.BreakEffect() is calledDuel.BreakEffect()被调用时
EVENT_SUMMON_SUCCESS1100When Normal Summon succeeds通常召唤成功时
EVENT_FLIP_SUMMON_SUCCESS1101When Flip Summon succeeds翻转召唤成功时
EVENT_SPSUMMON_SUCCESS1102When Special Summon succeeds特殊召唤成功时
EVENT_SUMMON1103During Normal Summon (before monster appears, e.g., Solemn Warning timing)召唤之际(怪兽还没上场、神宣等时点)
EVENT_FLIP_SUMMON1104During Flip Summon翻转召唤之际
EVENT_SPSUMMON1105During Special Summon特殊召唤之际
EVENT_MSET1106When Setting a monster放置怪兽时
EVENT_SSET1107When Setting a Spell/Trap放置魔陷时
EVENT_BE_MATERIAL1108When used as Synchro/Xyz/Link Material, used as Ritual/Fusion Material, or Tributed for a Tribute Summon作为同调/超量/连结素材、用于升级召唤的解放、作为仪式/融合召唤的素材
EVENT_BE_PRE_MATERIAL1109When about to be used as Synchro/Xyz/Link Material or Tributed for a Tribute Summon将要作为同调/超量/连结素材、用于升级召唤的解放
EVENT_DRAW1110When drawing抽卡时
EVENT_DAMAGE1111When dealing battle/effect damage造成战斗/效果伤害时
EVENT_RECOVER1112When recovering LP回复生命值时
EVENT_PREDRAW1113Before normal draw in Draw Phase抽卡阶段通常抽卡前
EVENT_SUMMON_NEGATED1114When Normal Summon is negated召唤被无效时
EVENT_FLIP_SUMMON_NEGATED1115When Flip Summon is negated反转召唤被无效时
EVENT_SPSUMMON_NEGATED1116When Special Summon is negated特殊召唤被无效时
EVENT_SPSUMMON_SUCCESS_G_P1117Before an EFFECT_SPSUMMON_PROC_G Special Summon succeeds (EFFECT_TYPE_CONTINUOUS only)EFFECT_SPSUMMON_PROC_G特殊召唤成功前(只能使用EFFECT_TYPE_CONTINUOUS)
EVENT_CONTROL_CHANGED1120When control changes控制权变更
EVENT_EQUIP1121When an Equip Card is equipped装备卡装备时
EVENT_ATTACK_ANNOUNCE1130When attack is declared攻击宣言时
EVENT_BE_BATTLE_TARGET1131When selected as attack target被选为攻击对象时
EVENT_BATTLE_START1132When Damage Step starts (before flipping)伤害步骤开始时(反转前)
EVENT_BATTLE_CONFIRM1133Before damage calculation (after flipping)伤害计算前(反转後)
EVENT_PRE_DAMAGE_CALCULATE1134During damage calculation (e.g., Wing Slash)伤害计算时(羽斬)
EVENT_DAMAGE_CALCULATING1135N/AN/A
EVENT_PRE_BATTLE_DAMAGE1136When battle damage is about to occur (only for EFFECT_TYPE_CONTINUOUS)即将产生战斗伤害(只能使用EFFECT_TYPE_CONTINUOUS)
EVENT_BATTLE_END1137N/AN/A
EVENT_BATTLED1138After damage calculation (e.g., Alien Girl, same timing as Flip Effects)伤害计算后(异女、同反转效果时点)
EVENT_BATTLE_DESTROYING1139When destroying a monster by battle and sending it to Graveyard (e.g., Blackwing - Shura the Blue Flame)以战斗破坏怪兽送去墓地时(BF-苍炎之修罗)
EVENT_BATTLE_DESTROYED1140When destroyed by battle and sent to Graveyard (e.g., Mystic Tomato)被战斗破坏送去墓地时(杀人番茄等)
EVENT_DAMAGE_STEP_END1141When Damage Step ends伤害步骤结束时
EVENT_ATTACK_DISABLED1142When attack is negated (e.g., Double Chance)攻击无效时(翻倍机会)
EVENT_BATTLE_DAMAGE1143When dealing battle damage造成战斗伤害时
EVENT_TOSS_DICE1150After dice roll result掷骰子的结果产生后
EVENT_TOSS_COIN1151After coin toss result抛硬币的结果产生后
EVENT_TOSS_COIN_NEGATE1152When re-tossing a coin重新抛硬币
EVENT_TOSS_DICE_NEGATE1153When re-rolling a dice重新掷骰子
EVENT_LEVEL_UP1200When Level increases等级上升时
EVENT_PAY_LPCOST1201When paying LP cost支付生命值时
EVENT_DETACH_MATERIAL1202When removing Xyz Material去除超量素材时
EVENT_RETURN_TO_GRAVE1203When returning to Graveyard回到墓地时
EVENT_TURN_END1210When turn ends回合结束时
EVENT_PHASE0x1000When phase ends阶段结束时
EVENT_PHASE_START0x2000When phase starts阶段开始时
EVENT_ADD_COUNTER0x10000When adding a counter增加指示物时
EVENT_REMOVE_COUNTER0x20000When removing a counter (A-Counter, Card.RemoveCounter() must manually trigger this event)去除指示物时(A指示物),Card.RemoveCounter()必須手動觸發此事件
EVENT_CUSTOM0x10000000Custom event自訂事件

Categories ​

NameValueEnglishSource comment
CATEGORY_DESTROY0x1Destruction effect破坏效果
CATEGORY_RELEASE0x2Tribute effect解放效果
CATEGORY_REMOVE0x4Banish effect除外效果
CATEGORY_TOHAND0x8Return to hand effect回手牌效果
CATEGORY_TODECK0x10Return to Deck effect回卡组效果
CATEGORY_TOGRAVE0x20Send to Graveyard effect送去墓地效果
CATEGORY_DECKDES0x40Includes sending from Deck to Graveyard or Special Summon effects包含從卡组送去墓地或特殊召唤效果
CATEGORY_HANDES_SELF0x80Effect that discards your own hand捨棄自身手牌效果
CATEGORY_SUMMON0x100Includes Normal Summon effect含召唤的效果
CATEGORY_SPECIAL_SUMMON0x200Includes Special Summon effect含特殊召唤的效果
CATEGORY_TOKEN0x400Includes Token effect含衍生物效果
CATEGORY_GRAVE_ACTION0x800Includes moving cards in Graveyard other than Special Summon (e.g., House Duston)包含特殊召喚以外移動墓地的卡的效果(屋敷わらし)
CATEGORY_POSITION0x1000Change position effect改变表示形式效果
CATEGORY_CONTROL0x2000Change control effect改变控制权效果
CATEGORY_DISABLE0x4000Negate effect使效果无效效果
CATEGORY_DISABLE_SUMMON0x8000Negate summon effect无效召唤效果
CATEGORY_DRAW0x10000Draw effect抽卡效果
CATEGORY_SEARCH0x20000Search Deck effect检索卡组效果
CATEGORY_EQUIP0x40000Equip effect把自己装备效果(请勿用于把其他卡装备的效果)
CATEGORY_DAMAGE0x80000Damage effect伤害效果
CATEGORY_RECOVER0x100000Recovery effect回复效果
CATEGORY_ATKCHANGE0x200000Change ATK effect改变攻击效果
CATEGORY_DEFCHANGE0x400000Change DEF effect改变防御效果
CATEGORY_COUNTER0x800000Counter effect指示物效果
CATEGORY_COIN0x1000000Coin toss effect硬币效果
CATEGORY_DICE0x2000000Dice roll effect骰子效果
CATEGORY_LEAVE_GRAVE0x4000000Involves Graveyard effects (e.g., Necrovalley)涉及墓地的效果(王家長眠之谷)
CATEGORY_GRAVE_SPSUMMON0x8000000Includes Special Summon from Graveyard (e.g., House Duston, Underworld God)包含從墓地特殊召喚的效果(屋敷わらし、冥神)
CATEGORY_NEGATE0x10000000Negate activation effect使发动无效效果
CATEGORY_ANNOUNCE0x20000000Effect that declares a card name upon activation發動時宣言卡名的效果
CATEGORY_FUSION_SUMMON0x40000000Fusion Summon effect (e.g., Magical Rampage Array)融合召唤效果(暴走魔法阵)
CATEGORY_TOEXTRA0x80000000Return to Extra Deck effect回额外卡组效果
CATEGORY_MSET0x100000000Effect that includes Setting a monster包含盖放怪兽的效果
CATEGORY_SSET0x200000000Effect that includes Setting a Spell/Trap包含盖放魔陷的效果
CATEGORY_HANDES_OPPO0x400000000Effect that discards the opponent's hand捨棄對方手牌效果
CATEGORY_HANDESCATEGORY_HANDES_SELF+CATEGORY_HANDES_OPPODiscard hand effect

Hint ​

NameValueEnglishSource comment
HINT_EVENT1Event hint
HINT_MESSAGE2Message hint
HINT_SELECTMSG3Selection message hint
HINT_OPSELECTED4Opponent selected hint
HINT_EFFECT5Effect hint
HINT_RACE6Race hint
HINT_ATTRIB7Attribute hint
HINT_CODE8Card code hint
HINT_NUMBER9Number hint
HINT_CARD10Card hint
HINT_ZONE11Zone hint

Card Hint ​

NameValueEnglishSource comment
CHINT_TURN1Turn hint
CHINT_CARD2Card hint
CHINT_RACE3Race hint
CHINT_ATTRIBUTE4Attribute hint
CHINT_NUMBER5Number hint
CHINT_DESC6Description hint

Opcode ​

NameValueEnglishSource comment
OPCODE_ADD0x40000000Addition
OPCODE_SUB0x40000001Subtraction
OPCODE_MUL0x40000002Multiplication
OPCODE_DIV0x40000003Division
OPCODE_AND0x40000004Logical AND
OPCODE_OR0x40000005Logical OR
OPCODE_NEG0x40000006Negation
OPCODE_NOT0x40000007Logical NOT
OPCODE_ISCODE0x40000100Check card code
OPCODE_ISSETCARD0x40000101Check archetype
OPCODE_ISTYPE0x40000102Check card type
OPCODE_ISRACE0x40000103Check race
OPCODE_ISATTRIBUTE0x40000104Check attribute
DOUBLE_DAMAGE-2147483648Double damage
HALF_DAMAGE-2147483647Half damage

Hint Messages ​

NameValueEnglishSource comment
HINTMSG_RELEASE500Select a card to Tribute请选择要解放的卡
HINTMSG_DISCARD501Select a card to discard from hand请选择要丢弃的手牌
HINTMSG_DESTROY502Select a card to destroy请选择要破坏的卡
HINTMSG_REMOVE503Select a card to banish请选择要除外的卡
HINTMSG_TOGRAVE504Select a card to send to the Graveyard请选择要送去墓地的卡
HINTMSG_RTOHAND505Select a card to return to the hand请选择要返回手牌的卡
HINTMSG_ATOHAND506Select a card to add to the hand请选择要加入手牌的卡
HINTMSG_TODECK507Select a card to return to the Deck请选择要返回卡组的卡
HINTMSG_SUMMON508Select a card to Normal Summon请选择要召唤的卡
HINTMSG_SPSUMMON509Select a card to Special Summon请选择要特殊召唤的卡
HINTMSG_SET510Select a card to Set请选择要盖放的卡
HINTMSG_FMATERIAL511Select a card to use as Fusion Material请选择要作为融合素材的卡
HINTMSG_SMATERIAL512Select a card to use as Synchro Material请选择要作为同调素材的卡
HINTMSG_XMATERIAL513Select a card to use as Xyz Material请选择要作为超量素材的卡
HINTMSG_FACEUP514Select a face-up card请选择表侧表示的卡
HINTMSG_FACEDOWN515Select a face-down card请选择里侧表示的卡
HINTMSG_ATTACK516Select an Attack Position monster请选择攻击表示的怪兽
HINTMSG_DEFENSE517Select a Defense Position monster请选择守备表示的怪兽
HINTMSG_EQUIP518Select a card to equip请选择要装备的卡
HINTMSG_REMOVEXYZ519Select an Xyz Material to remove请选择要取除的超量素材
HINTMSG_CONTROL520Select a monster to change control of请选择要改变控制权的怪兽
HINTMSG_DESREPLACE521Select a card to replace destruction请选择要代替破坏的卡
HINTMSG_FACEUPATTACK522Select a face-up Attack Position monster请选择表侧攻击表示的怪兽
HINTMSG_FACEUPDEFENSE523Select a face-up Defense Position monster请选择表侧守备表示的怪兽
HINTMSG_FACEDOWNATTACK524Select a face-down Attack Position monster请选择里侧攻击表示的怪兽
HINTMSG_FACEDOWNDEFENSE525Select a face-down Defense Position monster请选择里侧守备表示的怪兽
HINTMSG_CONFIRM526Select a card to confirm to the opponent请选择给对方确认的卡
HINTMSG_TOFIELD527Select a card to place on the field请选择要放置到场上的卡
HINTMSG_POSCHANGE528Select a monster to change position请选择要改变表示形式的怪兽
HINTMSG_SELF529Select your own card请选择自己的卡
HINTMSG_OPPO530Select an opponent's card请选择对方的卡
HINTMSG_TRIBUTE531Select a monster to Tribute for a Tribute Summon请选择上级召唤用需要解放的怪兽
HINTMSG_DEATTACHFROM532Select a monster to remove Xyz Material from请选择要取除超量素材的怪兽
HINTMSG_LMATERIAL533Select a card to use as Link Material请选择要作为连接素材的卡
HINTMSG_ATTACKTARGET549Select an attack target请选择攻击的对象
HINTMSG_EFFECT550Select an effect to activate请选择要发动的效果
HINTMSG_TARGET551Select an effect target请选择效果的对象
HINTMSG_COIN552Select heads or tails for a coin toss请选择硬币的正反面
HINTMSG_DICE553Select a dice roll result请选择骰子的结果
HINTMSG_CARDTYPE554Select a card type请选择一个种类
HINTMSG_OPTION555Select an option请选择一个选项
HINTMSG_RESOLVEEFFECT556Select an effect to activate or resolve请选择要发动/处理的效果
HINTMSG_SELECT560Select请选择
HINTMSG_POSITION561Select a position请选择表示形式
HINTMSG_ATTRIBUTE562Select an attribute to declare请选择要宣言的属性
HINTMSG_RACE563Select a race to declare请选择要宣言的种族
HINTMSG_CODE564Declare a card name请宣言一个卡名
HINTMSG_NUMBER565Select a number请选择一个数字
HINTMSG_LVRANK567Declare a Level请宣言一个等级
HINGMSG_NUMBER565Deprecated spelling retained for compatibility; use HINTMSG_NUMBERfor compat, deprecated
HINGMSG_LVRANK567Deprecated spelling retained for compatibility; use HINTMSG_LVRANKfor compat, deprecated
HINTMSG_RESOLVECARD568Select a card to resolve its effect请选择要处理效果的卡
HINTMSG_ZONE569Select the position for [%ls]请选择[%ls]的位置
HINTMSG_DISABLEZONE570Select a zone to make unusable请选择要变成不能使用的卡片区域
HINTMSG_TOZONE571Select a position to move to请选择要移动到的位置
HINTMSG_COUNTER572Select a card to place a counter on请选择要放置指示物的卡
HINTMSG_DISABLE573Select a card to negate请选择要无效的卡
HINTMSG_OPERATECARD574Select a card to operate请选择要操作的卡
HINTMSG_FIELD_FIRST575Select a card on the field (press Cancel to select a card from another zone)请选择场上的卡(按取消可选择其他区域的卡)

Selection Constants ​

NameValueEnglishSource comment
SELECT_HEADS60Heads正面
SELECT_TAILS61Tails反面

Timings ​

NameValueEnglishSource comment
TIMING_DRAW_PHASE0x1Draw Phase timing抽卡阶段时点
TIMING_STANDBY_PHASE0x2Standby Phase timing准备阶段时点
TIMING_MAIN_END0x4Main Phase end timing主要阶段结束时点
TIMING_BATTLE_START0x8Battle Phase start timing战斗阶段开始时点
TIMING_BATTLE_END0x10Battle Phase end timing战斗阶段结束时点
TIMING_END_PHASE0x20End Phase timing结束阶段时点
TIMING_SUMMON0x40Normal Summon timing召唤时点
TIMING_SPSUMMON0x80Special Summon timing特殊召唤时点
TIMING_FLIPSUMMON0x100Flip Summon timing翻转召唤时点
TIMING_MSET0x200Monster Set timing放置怪兽时点
TIMING_SSET0x400Spell/Trap Set timing放置魔陷时点
TIMING_POS_CHANGE0x800Position change timing表示形式变更时点
TIMING_ATTACK0x1000Attack declaration timing攻击宣言时点
TIMING_DAMAGE_STEP0x2000Damage Step timing伤害步骤时点
TIMING_DAMAGE_CAL0x4000Damage Calculation timing伤害计算时点
TIMING_CHAIN_END0x8000Chain end timing连锁结束时点
TIMING_DRAW0x10000Draw timing (not Draw Phase)抽卡时点(不是抽卡阶段
TIMING_DAMAGE0x20000Damage dealt timing造成伤害时点
TIMING_RECOVER0x40000Recovery timing回复时点
TIMING_DESTROY0x80000Destruction timing破坏时点
TIMING_REMOVE0x100000Banish timing除外时点
TIMING_TOHAND0x200000Add to hand timing (e.g., search, recovery)加入手牌时点(检索、回收等)
TIMING_TODECK0x400000Return to Deck timing回卡组时点
TIMING_TOGRAVE0x800000Send to Graveyard timing进墓地时点
TIMING_BATTLE_PHASE0x1000000Battle Phase timing战斗阶段时点
TIMING_EQUIP0x2000000Equip timing装备时点
TIMING_BATTLE_STEP_END0x4000000Battle Step end timing戰鬥步驟結束時
TIMING_BATTLED0x8000000After damage calculation timing伤害计算后时点

Combined Timings ​

NameValueEnglishSource comment
TIMINGS_CHECK_MONSTER0x1c0Monster summoned face-up怪兽正面上场

Global Flags ​

NameValueEnglishSource comment
GLOBALFLAG_DECK_REVERSE_CHECK0x1Deck reverse check卡组翻转标记
GLOBALFLAG_BRAINWASHING_CHECK0x2Brainwashing release check洗脑解除标记
GLOBALFLAG_SCRAP_CHIMERA0x4Scrap Chimera check废铁奇美拉标记
GLOBALFLAG_DELAYED_QUICKEFFECT0x8N/AN/A
GLOBALFLAG_DETACH_EVENT0x10EVENT_DETACH_MATERIALEVENT_DETACH_MATERIAL
GLOBALFLAG_MUST_BE_SMATERIAL0x20Must be used as Synchro Material (e.g., Phonon Pulse Dragon)N/A
GLOBALFLAG_SPSUMMON_COUNT0x40Player's Special Summon count limit玩家的特殊召唤次数限制
GLOBALFLAG_XMAT_COUNT_LIMIT0x80Xyz Material count limit check (e.g., Archlord Kristya)超量素材数量限制标记(光天使 天座)
GLOBALFLAG_SELF_TOGRAVE0x100Non-chain send to Graveyard check (EFFECT_SELF_TOGRAVE)不入連鎖的送墓檢查(EFFECT_SELF_TOGRAVE)
GLOBALFLAG_SPSUMMON_ONCE0x200Can Special Summon only once per turn (Card.SetSPSummonOnce())1回合只能特殊召喚1次(Card.SetSPSummonOnce())
GLOBALFLAG_TUNE_MAGICIAN0x400Xyz Material check (e.g., Tuning Magician)超量素材检查标记(调弦之魔术师)

count_code ​

NameValueEnglishSource comment
EFFECT_COUNT_CODE_OATH0x10000000Activation count limit (Oath count, negated activations do not count)发动次数限制(誓约次数, 发动被无效不计数)
EFFECT_COUNT_CODE_DUEL0x20000000Duel usage count决斗中使用次数
EFFECT_COUNT_CODE_CHAIN0x40000000Use count within the same Chain同一连锁中使用次数
EFFECT_COUNT_CODE_SINGLE0x1Shared count for multiple effects on the same card同一张卡的多个效果公共使用次数

Duel Options ​

NameValueEnglishSource comment
DUEL_TEST_MODE0x01Test mode (currently none)测试模式(目前暫無)
DUEL_ATTACK_FIRST_TURN0x02First turn can attack (for puzzles)第一回合可以攻击(用于残局)
DUEL_OLD_REPLAY0x04Old replay旧录像
DUEL_OBSOLETE_RULING0x08Use old rules使用舊規則
DUEL_PSEUDO_SHUFFLE0x10No shuffling不洗牌
DUEL_TAG_MODE0x20Tag Duel双打PP
DUEL_SIMPLE_AI0x40Simple AI (for puzzles)AI(用于残局)
DUEL_RETURN_DECK_TOP0x80Cards returned to Deck are placed on top (old default behavior in no-shuffle mode)回卡组洗切的卡放到卡组最上方(不洗牌模式下曾经的默认行为)
DUEL_REVEAL_DECK_SEQ0x100Show the actual order when selecting cards from the Deck (previous default behavior)从卡组选卡显示实际顺序(曾经的默认行为)

Duel rule (Debug.ReloadFieldBegin) ​

NameValueEnglishSource comment
MASTER_RULE33Master Rule 3 (2014)Master Rule 3 (2014)
NEW_MASTER_RULE4New Master Rule (2017)New Master Rule (2017)
MASTER_RULE_20205Master Rule 2020Master Rule 2020

custom: 1-5,7 (binary: 1-5) ​

NameValueEnglishSource comment
ACTIVITY_SUMMON1Summon (excluding Normal Summon Set)
ACTIVITY_NORMALSUMMON2Normal Summon (including Normal Summon Set)
ACTIVITY_SPSUMMON3Special Summon
ACTIVITY_FLIPSUMMON4Flip Summon
ACTIVITY_ATTACK5Attack
ACTIVITY_BATTLE_PHASE6Enter Battle Phase (not available in custom counter)not available in custom counter
ACTIVITY_CHAIN7Effect activation (only available in custom counter)only available in custom counter

Special cards ​

NameValueEnglishSource comment
CARD_MARINE_DOLPHIN78734254Marine Dolphin (double name)海洋海豚(double name)
CARD_TWINKLE_MOSS13857930Twinkle Moss (double name)光輝苔蘚(double name)
CARD_QUESTION38723936Question谜题

Special flag effect id ​

NameValueEnglishSource comment
FLAG_ID_CHAINING1Internal flag id: chaining
FLAG_ID_UNION2Internal flag id: Union
FLAG_ID_NO_NORMAL_DRAW3Internal flag id: no normal draw
FLAG_ID_ALLURE_QUEEN4Internal flag id: Allure Queen
FLAG_ID_ARCANA_COIN5Internal flag id: Arcana Force coin
FLAG_ID_REVERSAL_OF_FATE36690018Internal flag id: Reversal of Fate