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Rush Duel constants ​

These values belong to the Rush bootstrap. TYPE_LEGEND = 0x8 and TYPE_MAXIMUM = 0x8000 overlap standard type bits; do not combine the two environments.

CARD_CODE_OTS ​

CARD_CODE_OTS = 120000010

Rush-specific constant; see the upstream source comment.

Upstream comment:

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外宇宙

RACE_MAGICALKNIGHT ​

RACE_MAGICALKNIGHT = 0x4000000

Magical Knight race.

Upstream comment:

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魔导骑士

RACE_HYDRAGON ​

RACE_HYDRAGON = 0x8000000

High Dragon race.

Upstream comment:

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多头龙

RACE_OMEGAPSYCHO ​

RACE_OMEGAPSYCHO = 0x10000000

Omega Psychic race.

Upstream comment:

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欧米茄念动力

RACE_CELESTIALWARRIOR ​

RACE_CELESTIALWARRIOR = 0x20000000

Celestial Warrior race.

Upstream comment:

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天界战士

RACE_GALAXY ​

RACE_GALAXY = 0x40000000

Galaxy race.

Upstream comment:

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银河

RACE_CYBORG ​

RACE_CYBORG = 0x80000000

Cyborg race.

Upstream comment:

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电子人

RACE_ALL ​

RACE_ALL = 0xffffffff

All 32 race bits used by this Rush helper snapshot.

EFFECT_LEGEND_CARD ​

EFFECT_LEGEND_CARD = 120000000

Custom Rush Legend marker, separate from the printed Legend type bit.

Upstream comment:

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传说卡标识 (改变卡名不影响)

EFFECT_CANNOT_SINGLE_TRIBUTE ​

EFFECT_CANNOT_SINGLE_TRIBUTE = 120170045

Rush-specific constant; see the upstream source comment.

Upstream comment:

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监狱岛 大姐头巨岩 (与下面的效果结合变成不能上级召唤)

EFFECT_CANNOT_DOUBLE_TRIBUTE ​

EFFECT_CANNOT_DOUBLE_TRIBUTE = 120120029

Rush-specific constant; see the upstream source comment.

Upstream comment:

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魔将 雅灭鲁拉 (不能使用:双重解放)

EFFECT_PLAYER_CANNOT_ATTACK ​

EFFECT_PLAYER_CANNOT_ATTACK = 120155054

Rush-specific constant; see the upstream source comment.

Upstream comment:

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幻刃封锁 (对方不能攻击时不能发动)

EFFECT_PLAYER_RACE_CANNOT_ATTACK ​

EFFECT_PLAYER_RACE_CANNOT_ATTACK = 120155055

Rush-specific constant; see the upstream source comment.

Upstream comment:

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幻刃封锁 (不能选择不能攻击的种族)

EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP ​

EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP = 120247013

Rush-specific constant; see the upstream source comment.

Upstream comment:

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三角神迷火花 (整个回合不能发动陷阱)

EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP_BATTLE ​

EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP_BATTLE = 120261022

Rush-specific constant; see the upstream source comment.

Upstream comment:

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暗物质人偶·水母 (战斗阶段不能发动陷阱)

EFFECT_ATTACK_NOT_CHAIN_TRAP ​

EFFECT_ATTACK_NOT_CHAIN_TRAP = 120140004

Rush-specific constant; see the upstream source comment.

Upstream comment:

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不许始末战士 (攻击宣言时, 对方不能把陷阱卡发动)

EFFECT_DOUBLE_FUSION_MATERIAL ​

EFFECT_DOUBLE_FUSION_MATERIAL = 120252004

Rush-specific constant; see the upstream source comment.

Upstream comment:

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青眼幻像龙 (作为2只数量的融合术素材)

EFFECT_ONLY_FUSION_SUMMON ​

EFFECT_ONLY_FUSION_SUMMON = 120263031

Rush-specific constant; see the upstream source comment.

Upstream comment:

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只能融合召唤 (奇迹融合)

EFFECT_MAXIMUM_MODE ​

EFFECT_MAXIMUM_MODE = 120272058

Custom Rush marker for Maximum-mode behavior; interpreted by the Rush helper layer.

Upstream comment:

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通过效果变成极大模式 (时间机器)

EFFECT_CANNOT_TO_HAND_EFFECT ​

EFFECT_CANNOT_TO_HAND_EFFECT = 120274001

Rush-specific constant; see the upstream source comment.

Upstream comment:

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不会因效果回到手卡

EFFECT_CANNOT_TO_DECK_EFFECT ​

EFFECT_CANNOT_TO_DECK_EFFECT = 120274002

Rush-specific constant; see the upstream source comment.

Upstream comment:

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不会因效果回到卡组·额外卡组

EFFECT_CANNOT_CHANGE_POSITION_EFFECT ​

EFFECT_CANNOT_CHANGE_POSITION_EFFECT = 120277011

Rush-specific constant; see the upstream source comment.

Upstream comment:

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不会因效果改变表示形式

EFFECT_NO_COST_SEND_HAND_TO_GRAVE ​

EFFECT_NO_COST_SEND_HAND_TO_GRAVE = 120294004

Rush-specific constant; see the upstream source comment.

Upstream comment:

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不需要支付"把手卡送去墓地"的代价

EFFECT_CANNOT_BE_RITUAL_MATERIAL ​

EFFECT_CANNOT_BE_RITUAL_MATERIAL = 120294063

Rush-specific constant; see the upstream source comment.

Upstream comment:

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不能作为仪式术召唤的素材

EFFECT_RITUAL_MATERIAL ​

EFFECT_RITUAL_MATERIAL = 120300052

Rush-specific constant; see the upstream source comment.

Upstream comment:

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额外的仪式素材

EFFECT_UNION_FUSION_MATERIAL ​

EFFECT_UNION_FUSION_MATERIAL = 120305005

Rush-specific constant; see the upstream source comment.

Upstream comment:

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XY-神龙炮 (作为2只不同卡名的融合术素材)

EFFECT_UNION_TARGET ​

EFFECT_UNION_TARGET = 120306017

Rush-specific constant; see the upstream source comment.

Upstream comment:

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同盟怪兽的装备要求

FLAG_SUMMON_TURN ​

FLAG_SUMMON_TURN = 120000011

Rush-specific constant; see the upstream source comment.

Upstream comment:

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召唤·特殊召唤的回合

FLAG_FLIP_TURN ​

FLAG_FLIP_TURN = 120000012

Rush-specific constant; see the upstream source comment.

Upstream comment:

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反转的回合

FLAG_SUMMON_MAIN_PHASE ​

FLAG_SUMMON_MAIN_PHASE = 120000013

Rush-specific constant; see the upstream source comment.

Upstream comment:

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召唤·特殊召唤的主要阶段

FLAG_FLIP_MAIN_PHASE ​

FLAG_FLIP_MAIN_PHASE = 120000014

Rush-specific constant; see the upstream source comment.

Upstream comment:

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反转的主要阶段

FLAG_ATTACK_ANNOUNCED ​

FLAG_ATTACK_ANNOUNCED = 120000021

Rush-specific constant; see the upstream source comment.

Upstream comment:

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已经进行了攻击宣言, 不能向怪兽攻击的效果失效

FLAG_ATTACH_EFFECT ​

FLAG_ATTACH_EFFECT = 120000022

Rush-specific constant; see the upstream source comment.

Upstream comment:

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通过效果赋予的效果, 不能重复叠加

FLAG_CANNOT_ATTACK_NEXT_TURN ​

FLAG_CANNOT_ATTACK_NEXT_TURN = 120231059

Rush-specific constant; see the upstream source comment.

Upstream comment:

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下个回合不能攻击

FLAG_CANNOT_ATTACK_UNTIL_NEXT_TURN ​

FLAG_CANNOT_ATTACK_UNTIL_NEXT_TURN = 120247006

Rush-specific constant; see the upstream source comment.

Upstream comment:

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直到下个回合, 不能攻击

FLAG_HAS_DRAW_IN_MAIN_PHASE ​

FLAG_HAS_DRAW_IN_MAIN_PHASE = 120261037

Rush-specific constant; see the upstream source comment.

Upstream comment:

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已在主要阶段抽卡

FLAG_HAS_DRAW_IN_TURN ​

FLAG_HAS_DRAW_IN_TURN = 120294034

Rush-specific constant; see the upstream source comment.

Upstream comment:

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已在这个回合抽卡

FLAG_SKIP_MAIN_PHASE ​

FLAG_SKIP_MAIN_PHASE = 120306067

Rush-specific constant; see the upstream source comment.

Upstream comment:

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跳过主要阶段, 部分陷阱卡不能发动

FLAG_MAX_ATTACK_TWICE_NEXT_TURN ​

FLAG_MAX_ATTACK_TWICE_NEXT_TURN = 120285044

Rush-specific constant; see the upstream source comment.

Upstream comment:

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下个回合, 对方最多攻击2次

HINTMSG_MAXSUMMON ​

HINTMSG_MAXSUMMON = Auxiliary.Stringid(120000000, 0)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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极大召唤

HINTMSG_MAXMATERIAL ​

HINTMSG_MAXMATERIAL = Auxiliary.Stringid(120000000, 1)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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请选择要极大召唤的怪兽(3只)

HINTMSG_FUSION_MATERIAL ​

HINTMSG_FUSION_MATERIAL = Auxiliary.Stringid(120000000, 2)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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请选择要作为融合术召唤的素材的卡

HINTMSG_RITUAL_MATERIAL ​

HINTMSG_RITUAL_MATERIAL = Auxiliary.Stringid(120000000, 3)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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请选择要作为仪式术召唤的素材的卡

HINTMSG_OPERATE_COUNT ​

HINTMSG_OPERATE_COUNT = Auxiliary.Stringid(120000000, 4)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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请选择要操作的数量

HINTMSG_ANNOUNCE_MONSTER ​

HINTMSG_ANNOUNCE_MONSTER = Auxiliary.Stringid(120000001, 0)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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宣言常规怪兽

HINTMSG_ANNOUNCE_LEGEND ​

HINTMSG_ANNOUNCE_LEGEND = Auxiliary.Stringid(120000001, 1)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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宣言传说怪兽

HINTMSG_SUMMON_TURN ​

HINTMSG_SUMMON_TURN = Auxiliary.Stringid(120000002, 0)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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在这个回合召唤

HINTMSG_SPSUMMON_TURN ​

HINTMSG_SPSUMMON_TURN = Auxiliary.Stringid(120000002, 1)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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在这个回合特殊召唤

HINTMSG_FILP_TURN ​

HINTMSG_FILP_TURN = 1071

Rush-specific constant; see the upstream source comment.

Upstream comment:

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在这个回合反转

HINTMSG_EFFECT_USED ​

HINTMSG_EFFECT_USED = Auxiliary.Stringid(120000002, 2)

Rush-specific constant; see the upstream source comment.

Upstream comment:

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已使用过效果

TYPE_LEGEND ​

TYPE_LEGEND = 0x8

Rush Legend type bit. The value 0x8 has a different meaning in standard formats; use only with Rush data and helpers.

Upstream comment:

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传说卡

TYPE_MAXIMUM ​

TYPE_MAXIMUM = 0x8000

Rush Maximum monster type bit. The value 0x8000 overlaps the standard Token bit; use only with Rush data and helpers.

Upstream comment:

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极大怪兽

SUMMON_TYPE_MAXIMUM ​

SUMMON_TYPE_MAXIMUM = 0x4a000000

Summon-type identifier used by the pinned Rush Maximum procedure.

Upstream comment:

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极大召唤

RITUAL_ORIGINAL_LEVEL_EQUAL ​

RITUAL_ORIGINAL_LEVEL_EQUAL = 1

Ritual material comparison mode: original Level, exact requirement.

RITUAL_ORIGINAL_LEVEL_GREATER ​

RITUAL_ORIGINAL_LEVEL_GREATER = 2

Ritual material comparison mode: original Level, at least the requirement.

RITUAL_CURRENT_LEVEL_EQUAL ​

RITUAL_CURRENT_LEVEL_EQUAL = 3

Ritual material comparison mode: current Level, exact requirement.

RITUAL_CURRENT_LEVEL_GREATER ​

RITUAL_CURRENT_LEVEL_GREATER = 4

Ritual material comparison mode: current Level, at least the requirement.

RITUAL_ORIGINAL_ATTACK_EQUAL ​

RITUAL_ORIGINAL_ATTACK_EQUAL = 5

Ritual material comparison mode: original/base ATK, exact requirement.

RITUAL_ORIGINAL_ATTACK_GREATER ​

RITUAL_ORIGINAL_ATTACK_GREATER = 6

Ritual material comparison mode: original/base ATK, at least the requirement.

RITUAL_CURRENT_ATTACK_EQUAL ​

RITUAL_CURRENT_ATTACK_EQUAL = 7

Ritual material comparison mode: current ATK, exact requirement.

RITUAL_CURRENT_ATTACK_GREATER ​

RITUAL_CURRENT_ATTACK_GREATER = 8

Ritual material comparison mode: current ATK, at least the requirement.

SUMMON_VALUE_ZERO ​

SUMMON_VALUE_ZERO = 0x20

Rush-specific constant; see the upstream source comment.

Upstream comment:

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不用解放的妥协召唤

SUMMON_VALUE_ONE ​

SUMMON_VALUE_ONE = 0x40

Rush-specific constant; see the upstream source comment.

Upstream comment:

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解放1只的妥协召唤

SUMMON_VALUE_TWO ​

SUMMON_VALUE_TWO = 0x80

Rush-specific constant; see the upstream source comment.

Upstream comment:

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解放2只的妥协召唤

SUMMON_VALUE_THREE ​

SUMMON_VALUE_THREE = 0x100

Rush-specific constant; see the upstream source comment.

Upstream comment:

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解放3只的妥协召唤