Rush Duel constants
These values belong to the Rush bootstrap. TYPE_LEGEND = 0x8 and TYPE_MAXIMUM = 0x8000 overlap standard type bits; do not combine the two environments.
CARD_CODE_OTS
CARD_CODE_OTS = 120000010
Rush-specific constant; see the upstream source comment.
Upstream comment:
外宇宙RACE_MAGICALKNIGHT
RACE_MAGICALKNIGHT = 0x4000000
Magical Knight race.
Upstream comment:
魔导骑士RACE_HYDRAGON
RACE_HYDRAGON = 0x8000000
High Dragon race.
Upstream comment:
多头龙RACE_OMEGAPSYCHO
RACE_OMEGAPSYCHO = 0x10000000
Omega Psychic race.
Upstream comment:
欧米茄念动力RACE_CELESTIALWARRIOR
RACE_CELESTIALWARRIOR = 0x20000000
Celestial Warrior race.
Upstream comment:
天界战士RACE_GALAXY
RACE_GALAXY = 0x40000000
Galaxy race.
Upstream comment:
银河RACE_CYBORG
RACE_CYBORG = 0x80000000
Cyborg race.
Upstream comment:
电子人RACE_ALL
RACE_ALL = 0xffffffff
All 32 race bits used by this Rush helper snapshot.
EFFECT_LEGEND_CARD
EFFECT_LEGEND_CARD = 120000000
Custom Rush Legend marker, separate from the printed Legend type bit.
Upstream comment:
传说卡标识 (改变卡名不影响)EFFECT_CANNOT_SINGLE_TRIBUTE
EFFECT_CANNOT_SINGLE_TRIBUTE = 120170045
Rush-specific constant; see the upstream source comment.
Upstream comment:
监狱岛 大姐头巨岩 (与下面的效果结合变成不能上级召唤)EFFECT_CANNOT_DOUBLE_TRIBUTE
EFFECT_CANNOT_DOUBLE_TRIBUTE = 120120029
Rush-specific constant; see the upstream source comment.
Upstream comment:
魔将 雅灭鲁拉 (不能使用:双重解放)EFFECT_PLAYER_CANNOT_ATTACK
EFFECT_PLAYER_CANNOT_ATTACK = 120155054
Rush-specific constant; see the upstream source comment.
Upstream comment:
幻刃封锁 (对方不能攻击时不能发动)EFFECT_PLAYER_RACE_CANNOT_ATTACK
EFFECT_PLAYER_RACE_CANNOT_ATTACK = 120155055
Rush-specific constant; see the upstream source comment.
Upstream comment:
幻刃封锁 (不能选择不能攻击的种族)EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP
EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP = 120247013
Rush-specific constant; see the upstream source comment.
Upstream comment:
三角神迷火花 (整个回合不能发动陷阱)EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP_BATTLE
EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP_BATTLE = 120261022
Rush-specific constant; see the upstream source comment.
Upstream comment:
暗物质人偶·水母 (战斗阶段不能发动陷阱)EFFECT_ATTACK_NOT_CHAIN_TRAP
EFFECT_ATTACK_NOT_CHAIN_TRAP = 120140004
Rush-specific constant; see the upstream source comment.
Upstream comment:
不许始末战士 (攻击宣言时, 对方不能把陷阱卡发动)EFFECT_DOUBLE_FUSION_MATERIAL
EFFECT_DOUBLE_FUSION_MATERIAL = 120252004
Rush-specific constant; see the upstream source comment.
Upstream comment:
青眼幻像龙 (作为2只数量的融合术素材)EFFECT_ONLY_FUSION_SUMMON
EFFECT_ONLY_FUSION_SUMMON = 120263031
Rush-specific constant; see the upstream source comment.
Upstream comment:
只能融合召唤 (奇迹融合)EFFECT_MAXIMUM_MODE
EFFECT_MAXIMUM_MODE = 120272058
Custom Rush marker for Maximum-mode behavior; interpreted by the Rush helper layer.
Upstream comment:
通过效果变成极大模式 (时间机器)EFFECT_CANNOT_TO_HAND_EFFECT
EFFECT_CANNOT_TO_HAND_EFFECT = 120274001
Rush-specific constant; see the upstream source comment.
Upstream comment:
不会因效果回到手卡EFFECT_CANNOT_TO_DECK_EFFECT
EFFECT_CANNOT_TO_DECK_EFFECT = 120274002
Rush-specific constant; see the upstream source comment.
Upstream comment:
不会因效果回到卡组·额外卡组EFFECT_CANNOT_CHANGE_POSITION_EFFECT
EFFECT_CANNOT_CHANGE_POSITION_EFFECT = 120277011
Rush-specific constant; see the upstream source comment.
Upstream comment:
不会因效果改变表示形式EFFECT_NO_COST_SEND_HAND_TO_GRAVE
EFFECT_NO_COST_SEND_HAND_TO_GRAVE = 120294004
Rush-specific constant; see the upstream source comment.
Upstream comment:
不需要支付"把手卡送去墓地"的代价EFFECT_CANNOT_BE_RITUAL_MATERIAL
EFFECT_CANNOT_BE_RITUAL_MATERIAL = 120294063
Rush-specific constant; see the upstream source comment.
Upstream comment:
不能作为仪式术召唤的素材EFFECT_RITUAL_MATERIAL
EFFECT_RITUAL_MATERIAL = 120300052
Rush-specific constant; see the upstream source comment.
Upstream comment:
额外的仪式素材EFFECT_UNION_FUSION_MATERIAL
EFFECT_UNION_FUSION_MATERIAL = 120305005
Rush-specific constant; see the upstream source comment.
Upstream comment:
XY-神龙炮 (作为2只不同卡名的融合术素材)EFFECT_UNION_TARGET
EFFECT_UNION_TARGET = 120306017
Rush-specific constant; see the upstream source comment.
Upstream comment:
同盟怪兽的装备要求FLAG_SUMMON_TURN
FLAG_SUMMON_TURN = 120000011
Rush-specific constant; see the upstream source comment.
Upstream comment:
召唤·特殊召唤的回合FLAG_FLIP_TURN
FLAG_FLIP_TURN = 120000012
Rush-specific constant; see the upstream source comment.
Upstream comment:
反转的回合FLAG_SUMMON_MAIN_PHASE
FLAG_SUMMON_MAIN_PHASE = 120000013
Rush-specific constant; see the upstream source comment.
Upstream comment:
召唤·特殊召唤的主要阶段FLAG_FLIP_MAIN_PHASE
FLAG_FLIP_MAIN_PHASE = 120000014
Rush-specific constant; see the upstream source comment.
Upstream comment:
反转的主要阶段FLAG_ATTACK_ANNOUNCED
FLAG_ATTACK_ANNOUNCED = 120000021
Rush-specific constant; see the upstream source comment.
Upstream comment:
已经进行了攻击宣言, 不能向怪兽攻击的效果失效FLAG_ATTACH_EFFECT
FLAG_ATTACH_EFFECT = 120000022
Rush-specific constant; see the upstream source comment.
Upstream comment:
通过效果赋予的效果, 不能重复叠加FLAG_CANNOT_ATTACK_NEXT_TURN
FLAG_CANNOT_ATTACK_NEXT_TURN = 120231059
Rush-specific constant; see the upstream source comment.
Upstream comment:
下个回合不能攻击FLAG_CANNOT_ATTACK_UNTIL_NEXT_TURN
FLAG_CANNOT_ATTACK_UNTIL_NEXT_TURN = 120247006
Rush-specific constant; see the upstream source comment.
Upstream comment:
直到下个回合, 不能攻击FLAG_HAS_DRAW_IN_MAIN_PHASE
FLAG_HAS_DRAW_IN_MAIN_PHASE = 120261037
Rush-specific constant; see the upstream source comment.
Upstream comment:
已在主要阶段抽卡FLAG_HAS_DRAW_IN_TURN
FLAG_HAS_DRAW_IN_TURN = 120294034
Rush-specific constant; see the upstream source comment.
Upstream comment:
已在这个回合抽卡FLAG_SKIP_MAIN_PHASE
FLAG_SKIP_MAIN_PHASE = 120306067
Rush-specific constant; see the upstream source comment.
Upstream comment:
跳过主要阶段, 部分陷阱卡不能发动FLAG_MAX_ATTACK_TWICE_NEXT_TURN
FLAG_MAX_ATTACK_TWICE_NEXT_TURN = 120285044
Rush-specific constant; see the upstream source comment.
Upstream comment:
下个回合, 对方最多攻击2次HINTMSG_MAXSUMMON
HINTMSG_MAXSUMMON = Auxiliary.Stringid(120000000, 0)
Rush-specific constant; see the upstream source comment.
Upstream comment:
极大召唤HINTMSG_MAXMATERIAL
HINTMSG_MAXMATERIAL = Auxiliary.Stringid(120000000, 1)
Rush-specific constant; see the upstream source comment.
Upstream comment:
请选择要极大召唤的怪兽(3只)HINTMSG_FUSION_MATERIAL
HINTMSG_FUSION_MATERIAL = Auxiliary.Stringid(120000000, 2)
Rush-specific constant; see the upstream source comment.
Upstream comment:
请选择要作为融合术召唤的素材的卡HINTMSG_RITUAL_MATERIAL
HINTMSG_RITUAL_MATERIAL = Auxiliary.Stringid(120000000, 3)
Rush-specific constant; see the upstream source comment.
Upstream comment:
请选择要作为仪式术召唤的素材的卡HINTMSG_OPERATE_COUNT
HINTMSG_OPERATE_COUNT = Auxiliary.Stringid(120000000, 4)
Rush-specific constant; see the upstream source comment.
Upstream comment:
请选择要操作的数量HINTMSG_ANNOUNCE_MONSTER
HINTMSG_ANNOUNCE_MONSTER = Auxiliary.Stringid(120000001, 0)
Rush-specific constant; see the upstream source comment.
Upstream comment:
宣言常规怪兽HINTMSG_ANNOUNCE_LEGEND
HINTMSG_ANNOUNCE_LEGEND = Auxiliary.Stringid(120000001, 1)
Rush-specific constant; see the upstream source comment.
Upstream comment:
宣言传说怪兽HINTMSG_SUMMON_TURN
HINTMSG_SUMMON_TURN = Auxiliary.Stringid(120000002, 0)
Rush-specific constant; see the upstream source comment.
Upstream comment:
在这个回合召唤HINTMSG_SPSUMMON_TURN
HINTMSG_SPSUMMON_TURN = Auxiliary.Stringid(120000002, 1)
Rush-specific constant; see the upstream source comment.
Upstream comment:
在这个回合特殊召唤HINTMSG_FILP_TURN
HINTMSG_FILP_TURN = 1071
Rush-specific constant; see the upstream source comment.
Upstream comment:
在这个回合反转HINTMSG_EFFECT_USED
HINTMSG_EFFECT_USED = Auxiliary.Stringid(120000002, 2)
Rush-specific constant; see the upstream source comment.
Upstream comment:
已使用过效果TYPE_LEGEND
TYPE_LEGEND = 0x8
Rush Legend type bit. The value 0x8 has a different meaning in standard formats; use only with Rush data and helpers.
Upstream comment:
传说卡TYPE_MAXIMUM
TYPE_MAXIMUM = 0x8000
Rush Maximum monster type bit. The value 0x8000 overlaps the standard Token bit; use only with Rush data and helpers.
Upstream comment:
极大怪兽SUMMON_TYPE_MAXIMUM
SUMMON_TYPE_MAXIMUM = 0x4a000000
Summon-type identifier used by the pinned Rush Maximum procedure.
Upstream comment:
极大召唤RITUAL_ORIGINAL_LEVEL_EQUAL
RITUAL_ORIGINAL_LEVEL_EQUAL = 1
Ritual material comparison mode: original Level, exact requirement.
RITUAL_ORIGINAL_LEVEL_GREATER
RITUAL_ORIGINAL_LEVEL_GREATER = 2
Ritual material comparison mode: original Level, at least the requirement.
RITUAL_CURRENT_LEVEL_EQUAL
RITUAL_CURRENT_LEVEL_EQUAL = 3
Ritual material comparison mode: current Level, exact requirement.
RITUAL_CURRENT_LEVEL_GREATER
RITUAL_CURRENT_LEVEL_GREATER = 4
Ritual material comparison mode: current Level, at least the requirement.
RITUAL_ORIGINAL_ATTACK_EQUAL
RITUAL_ORIGINAL_ATTACK_EQUAL = 5
Ritual material comparison mode: original/base ATK, exact requirement.
RITUAL_ORIGINAL_ATTACK_GREATER
RITUAL_ORIGINAL_ATTACK_GREATER = 6
Ritual material comparison mode: original/base ATK, at least the requirement.
RITUAL_CURRENT_ATTACK_EQUAL
RITUAL_CURRENT_ATTACK_EQUAL = 7
Ritual material comparison mode: current ATK, exact requirement.
RITUAL_CURRENT_ATTACK_GREATER
RITUAL_CURRENT_ATTACK_GREATER = 8
Ritual material comparison mode: current ATK, at least the requirement.
SUMMON_VALUE_ZERO
SUMMON_VALUE_ZERO = 0x20
Rush-specific constant; see the upstream source comment.
Upstream comment:
不用解放的妥协召唤SUMMON_VALUE_ONE
SUMMON_VALUE_ONE = 0x40
Rush-specific constant; see the upstream source comment.
Upstream comment:
解放1只的妥协召唤SUMMON_VALUE_TWO
SUMMON_VALUE_TWO = 0x80
Rush-specific constant; see the upstream source comment.
Upstream comment:
解放2只的妥协召唤SUMMON_VALUE_THREE
SUMMON_VALUE_THREE = 0x100
Rush-specific constant; see the upstream source comment.
Upstream comment:
解放3只的妥协召唤