RushDuel.SetFusionMaterialData
Alias: RD.SetFusionMaterialData. Requires the matching Rush Duel Lua bootstrap.
Signature
lua
RushDuel.SetFusionMaterialData(any card, any codes, any min, any max) -> anyDescription
Rush Duel helper declared in RDFusion.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.
Upstream source comment
text
设置融合素材数据Parameters
cardany: Type and behavior are not yet reviewed; see the source.codesany: Type and behavior are not yet reviewed; see the source.minany: Type and behavior are not yet reviewed; see the source.maxany: Type and behavior are not yet reviewed; see the source.
Returns
any: Return contract has not been reviewed; inspect the source below.
Source
Rush/Utilities/RDFusion.lua:110
lua
function RushDuel.SetFusionMaterialData(card, codes, min, max)
local mt = getmetatable(card)
-- 卡名记述的素材
if codes ~= nil then
RushDuel.AddCodeList(card, codes)
local mat = {}
for _, code in ipairs(codes) do
mat[code] = true
end
mt.material = mat
end
-- 素材的数量
if mt.material_count == nil then
mt.material_count = {min, max}
end
endUsed By
Generated from the local Rush/Scripts/ folder and rush_cards.cdb.
No indexed local card script currently calls this function.
This can mean the function is unused in the current script set, is only called through an alias, or is available for future/manual scripts.