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RushDuel.IsPlayerCanActivateTrapBattle ​

Alias: RD.IsPlayerCanActivateTrapBattle. Requires the matching Rush Duel Lua bootstrap.

Signature ​

lua
RushDuel.IsPlayerCanActivateTrapBattle(any player) -> any

Description ​

Rush Duel helper declared in RDCondition.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.

Upstream source comment ​

text
条件: 玩家是否能够在战斗阶段发动陷阱卡

Parameters ​

  • player any: Type and behavior are not yet reviewed; see the source.

Returns ​

  • any: Return contract has not been reviewed; inspect the source below.

Source ​

Rush/Utilities/RDCondition.lua:417

lua
function RushDuel.IsPlayerCanActivateTrapBattle(player)
    return RushDuel.IsPlayerCanActivateTrap(player) and not Duel.IsPlayerAffectedByEffect(player, EFFECT_PLAYER_CANNOT_ACTIVATE_TRAP_BATTLE)
end

Used By ​

Generated from the local Rush/Scripts/ folder and rush_cards.cdb.

  • Detected in 1 indexed script(s).
  • Search this function in the Script Explorer with RushDuel.IsPlayerCanActivateTrapBattle.
CardIDScriptDetected Calls
Dark Matter Jelly120261022Rush/Scripts/c120261022.lua1

Script Examples ​

Dark Matter Jelly (120261022) ​

Source: Rush/Scripts/c120261022.lua

lua
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
	local c=e:GetHandler()
	if chk==0 then return RD.IsPlayerCanActivateTrapBattle(1-tp) and RD.IsCanChangePosition(c,e,tp,REASON_EFFECT) and c:IsCanTurnSet() end
	Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end