RushDuel.InitFlag
Alias: RD.InitFlag. Requires the matching Rush Duel Lua bootstrap.
Signature
lua
RushDuel.InitFlag() -> anyDescription
Rush Duel helper declared in RDRule.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.
Upstream source comment
text
初始化标记Returns
any: Return contract has not been reviewed; inspect the source below.
Source
Rush/Utilities/RDRule.lua:99
lua
function RushDuel.InitFlag()
local reg_summon = function(e, tp, eg, ep, ev, re, r, rp)
eg:ForEach(function(tc)
tc:RegisterFlagEffect(FLAG_SUMMON_TURN, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, HINTMSG_SUMMON_TURN)
if RushDuel.IsMainPhase() then
tc:RegisterFlagEffect(FLAG_SUMMON_MAIN_PHASE, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_MAIN1 + PHASE_MAIN2, 0, 1)
end
end)
end
local reg_spsummon = function(e, tp, eg, ep, ev, re, r, rp)
eg:ForEach(function(tc)
tc:RegisterFlagEffect(FLAG_SUMMON_TURN, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, HINTMSG_SPSUMMON_TURN)
if RushDuel.IsMainPhase() then
tc:RegisterFlagEffect(FLAG_SUMMON_MAIN_PHASE, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_MAIN1 + PHASE_MAIN2, 0, 1)
end
end)
end
local reg_flip = function(e, tp, eg, ep, ev, re, r, rp)
eg:ForEach(function(tc)
tc:RegisterFlagEffect(FLAG_FLIP_TURN, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, HINTMSG_FILP_TURN)
if RushDuel.IsMainPhase() then
tc:RegisterFlagEffect(FLAG_FLIP_MAIN_PHASE, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_MAIN1 + PHASE_MAIN2, 0, 1)
end
end)
end
local reg_attack = function(e, tp, eg, ep, ev, re, r, rp)
Duel.RegisterFlagEffect(rp, FLAG_ATTACK_ANNOUNCED, RESET_PHASE + PHASE_DAMAGE, 0, 1)
end
local reg_draw = function(e, tp, eg, ep, ev, re, r, rp)
local ph = Duel.GetCurrentPhase()
if ph == PHASE_MAIN1 or ph == PHASE_MAIN2 then
Duel.RegisterFlagEffect(ep, FLAG_HAS_DRAW_IN_MAIN_PHASE, RESET_PHASE + PHASE_MAIN1 + PHASE_MAIN2, 0, 1)
end
Duel.RegisterFlagEffect(ep, FLAG_HAS_DRAW_IN_TURN, RESET_PHASE + PHASE_END, 0, 1)
end
RushDuel.CreateFieldGlobalEffect(true, EVENT_SUMMON_SUCCESS, reg_summon)
RushDuel.CreateFieldGlobalEffect(true, EVENT_SPSUMMON_SUCCESS, reg_spsummon)
RushDuel.CreateFieldGlobalEffect(true, EVENT_FLIP, reg_flip)
RushDuel.CreateFieldGlobalEffect(true, EVENT_ATTACK_ANNOUNCE, reg_attack)
RushDuel.CreateFieldGlobalEffect(true, EVENT_DRAW, reg_draw)
endUsed By
Generated from the local Rush/Scripts/ folder and rush_cards.cdb.
No indexed local card script currently calls this function.
This can mean the function is unused in the current script set, is only called through an alias, or is available for future/manual scripts.