Skip to content

RushDuel.CreateSingleEffect ​

Alias: RD.CreateSingleEffect. Requires the matching Rush Duel Lua bootstrap.

Signature ​

lua
RushDuel.CreateSingleEffect(any e, any desc, any card, any code, any value, any reset, any forced) -> any

Description ​

Rush Duel helper declared in RDBase.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.

Upstream source comment ​

text
创建效果: Buff类效果

Parameters ​

  • e any: Type and behavior are not yet reviewed; see the source.
  • desc any: Type and behavior are not yet reviewed; see the source.
  • card any: Type and behavior are not yet reviewed; see the source.
  • code any: Type and behavior are not yet reviewed; see the source.
  • value any: Type and behavior are not yet reviewed; see the source.
  • reset any: Type and behavior are not yet reviewed; see the source.
  • forced any: Type and behavior are not yet reviewed; see the source.

Returns ​

  • any: Return contract has not been reviewed; inspect the source below.

Source ​

Rush/Utilities/RDBase.lua:163

lua
function RushDuel.CreateSingleEffect(e, desc, card, code, value, reset, forced)
    local e1 = Effect.CreateEffect(e:GetHandler())
    e1:SetType(EFFECT_TYPE_SINGLE)
    e1:SetCode(code)
    if desc ~= nil then
        e1:SetDescription(desc)
        e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
    end
    e1:SetLabel(FLAG_ATTACH_EFFECT)
    if value ~= nil then
        e1:SetValue(value)
    end
    if reset ~= nil then
        e1:SetReset(reset)
    end
    card:RegisterEffect(e1, forced)
    return e1
end

Used By ​

Generated from the local Rush/Scripts/ folder and rush_cards.cdb.

No indexed local card script currently calls this function.

This can mean the function is unused in the current script set, is only called through an alias, or is available for future/manual scripts.