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RushDuel.CreateNoBattleDamageEffect ​

Alias: RD.CreateNoBattleDamageEffect. Requires the matching Rush Duel Lua bootstrap.

Signature ​

lua
RushDuel.CreateNoBattleDamageEffect(any e, any desc, any player, any s_range, any o_range, any reset) -> any

Description ​

Rush Duel helper declared in RDLimit.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.

Upstream source comment ​

text
创建限制: 不会受到战斗伤害

Parameters ​

  • e any: Type and behavior are not yet reviewed; see the source.
  • desc any: Type and behavior are not yet reviewed; see the source.
  • player any: Type and behavior are not yet reviewed; see the source.
  • s_range any: Type and behavior are not yet reviewed; see the source.
  • o_range any: Type and behavior are not yet reviewed; see the source.
  • reset any: Type and behavior are not yet reviewed; see the source.

Returns ​

  • any: Return contract has not been reviewed; inspect the source below.

Source ​

Rush/Utilities/RDLimit.lua:398

lua
function RushDuel.CreateNoBattleDamageEffect(e, desc, player, s_range, o_range, reset)
    local e1 = Effect.CreateEffect(e:GetHandler())
    e1:SetDescription(desc)
    e1:SetType(EFFECT_TYPE_FIELD)
    e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
    e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CLIENT_HINT)
    e1:SetTargetRange(s_range, o_range)
    e1:SetValue(1)
    e1:SetReset(reset)
    Duel.RegisterEffect(e1, player)
    return e1
end

Used By ​

Generated from the local Rush/Scripts/ folder and rush_cards.cdb.

  • Detected in 4 indexed script(s).
  • Search this function in the Script Explorer with RushDuel.CreateNoBattleDamageEffect.
CardIDScriptDetected Calls
Peace & Rock n' Roll120253061Rush/Scripts/c120253061.lua1
Reporting from the Scene!120199062Rush/Scripts/c120199062.lua1
Buffered Slime120235064Rush/Scripts/c120235064.lua1
Cheater's Hidden Ball Trick120259005Rush/Scripts/c120259005.lua1

Script Examples ​

Peace & Rock n' Roll (120253061) ​

Source: Rush/Scripts/c120253061.lua

lua
	RD.SelectAndDoAction(HINTMSG_DESTROY,nil,tp,0,LOCATION_MZONE,1,1,nil,function(g)
		if Duel.Destroy(g,REASON_EFFECT)~=0 and Duel.GetLP(tp)<=2000 then
			RD.CreateNoBattleDamageEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
			RD.CreateNoEffectDamageEffect(e,aux.Stringid(m,2),cm.damval,tp,1,0,RESET_PHASE+PHASE_END)
		end

Reporting from the Scene! (120199062) ​

Source: Rush/Scripts/c120199062.lua

lua
	local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
	if RD.Damage()~=0 and p==1-tp then
		RD.CreateNoBattleDamageEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
	end
end

Buffered Slime (120235064) ​

Source: Rush/Scripts/c120235064.lua

lua
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
	if Duel.DiscardDeck(tp,1,REASON_EFFECT)==0 then return end
	RD.CreateNoBattleDamageEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
	if RD.IsLPAbove(tp,3000) then
		Duel.Damage(tp,2000,REASON_EFFECT)