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RushDuel.CostOnlyCondition ​

Alias: RD.CostOnlyCondition. Requires the matching Rush Duel Lua bootstrap.

Signature ​

lua
RushDuel.CostOnlyCondition(any condition) -> any

Description ​

Rush Duel helper declared in RDCost.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.

Upstream source comment ​

text
代价: 只有条件

Parameters ​

  • condition any: Type and behavior are not yet reviewed; see the source.

Returns ​

  • any: Return contract has not been reviewed; inspect the source below.

Source ​

Rush/Utilities/RDCost.lua:140

lua
function RushDuel.CostOnlyCondition(condition)
    return function(e, tp, eg, ep, ev, re, r, rp, chk)
        return condition(e, tp, eg, ep, ev, re, r, rp, chk)
    end
end

Used By ​

Generated from the local Rush/Scripts/ folder and rush_cards.cdb.

  • Detected in 1 indexed script(s).
  • Search this function in the Script Explorer with RushDuel.CostOnlyCondition.
CardIDScriptDetected Calls
Ace Sword Slash120294052Rush/Scripts/c120294052.lua1

Script Examples ​

Ace Sword Slash (120294052) ​

Source: Rush/Scripts/c120294052.lua

lua
end
cm.cost1=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,2,2)
cm.cost2=RD.CostOnlyCondition(cm.condition)
cm.cost=RD.CostChoose(aux.Stringid(m,0),cm.cost1,aux.Stringid(m,1),cm.cost2)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)