RushDuel.CheckValueEffectIndesType
Alias: RD.CheckValueEffectIndesType. Requires the matching Rush Duel Lua bootstrap.
Signature
lua
RushDuel.CheckValueEffectIndesType(any player, any effects, any value) -> anyDescription
Rush Duel helper declared in RDValue.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.
Upstream source comment
text
判断: 是否可以赋予效果破坏抗性Parameters
playerany: Type and behavior are not yet reviewed; see the source.effectsany: Type and behavior are not yet reviewed; see the source.valueany: Type and behavior are not yet reviewed; see the source.
Returns
any: Return contract has not been reviewed; inspect the source below.
Source
Rush/Utilities/RDValue.lua:125
lua
function RushDuel.CheckValueEffectIndesType(player, effects, value)
local attachs_s, attachs_o = 0, 0
for _, effect in ipairs(effects) do
local val = effect:GetValue()
if val == 1 then
-- 全破坏抗性, 无法再赋予其他抗性
return false
else
-- 已有抗性全部叠加
local ignore, s_type, o_type = val(nil)
if not ignore then
if effect:GetHandlerPlayer() ~= effect:GetOwnerPlayer() then
s_type, o_type = o_type, s_type
end
attachs_s = attachs_s | s_type
attachs_o = attachs_o | o_type
end
end
end
-- 判断抗性是否有变化
local _, s_type, o_type = value(nil)
return (attachs_s | s_type) ~= attachs_s or (attachs_o | o_type) ~= attachs_o
endUsed By
Generated from the local Rush/Scripts/ folder and rush_cards.cdb.
No indexed local card script currently calls this function.
This can mean the function is unused in the current script set, is only called through an alias, or is available for future/manual scripts.