RushDuel.AttachNoBattleDamage
Alias: RD.AttachNoBattleDamage. Requires the matching Rush Duel Lua bootstrap.
Signature
lua
RushDuel.AttachNoBattleDamage(any e, any card, any desc, any reset, any forced) -> anyDescription
Rush Duel helper declared in RDAttach.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.
Upstream source comment
text
赋予: 战斗不会让双方受到伤害Parameters
eany: Type and behavior are not yet reviewed; see the source.cardany: Type and behavior are not yet reviewed; see the source.descany: Type and behavior are not yet reviewed; see the source.resetany: Type and behavior are not yet reviewed; see the source.forcedany: Type and behavior are not yet reviewed; see the source.
Returns
any: Return contract has not been reviewed; inspect the source below.
Source
Rush/Utilities/RDAttach.lua:104
lua
function RushDuel.AttachNoBattleDamage(e, card, desc, reset, forced)
local e1 = RushDuel.CreateSingleEffect(e, desc, card, EFFECT_AVOID_BATTLE_DAMAGE, 1, reset, forced)
local e2 = RushDuel.CreateSingleEffect(e, desc, card, EFFECT_NO_BATTLE_DAMAGE, 1, reset, forced)
return e1, e2
endUsed By
Generated from the local Rush/Scripts/ folder and rush_cards.cdb.
- Detected in 2 indexed script(s).
- Search this function in the Script Explorer with
RushDuel.AttachNoBattleDamage.
| Card | ID | Script | Detected Calls |
|---|---|---|---|
| Brassdes of the Diabolic Duds | 120301073 | Rush/Scripts/c120301073.lua | 1 |
| The Disciple of Sacred Silence | 120306066 | Rush/Scripts/c120306066.lua | 1 |
Script Examples
Brassdes of the Diabolic Duds (120301073)
Source: Rush/Scripts/c120301073.lua
lua
local tc=g:GetFirst()
RD.AttachAtkDef(e,c,tc:GetAttack(),0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.AttachNoBattleDamage(e,c,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
end)
endThe Disciple of Sacred Silence (120306066)
Source: Rush/Scripts/c120306066.lua
lua
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachNoBattleDamage(e,c,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(sg)
RD.SendToHandAndExists(sg,e,tp,REASON_EFFECT)