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RushDuel.AttachAvoidBattleDamage ​

Alias: RD.AttachAvoidBattleDamage. Requires the matching Rush Duel Lua bootstrap.

Signature ​

lua
RushDuel.AttachAvoidBattleDamage(any e, any card, any desc, any reset, any forced) -> any

Description ​

Rush Duel helper declared in RDAttach.lua. Its argument names are extracted from the pinned source; parameter and return types have not yet been reviewed.

Upstream source comment ​

text
赋予: 战斗不会让自己受到伤害

Parameters ​

  • e any: Type and behavior are not yet reviewed; see the source.
  • card any: Type and behavior are not yet reviewed; see the source.
  • desc any: Type and behavior are not yet reviewed; see the source.
  • reset any: Type and behavior are not yet reviewed; see the source.
  • forced any: Type and behavior are not yet reviewed; see the source.

Returns ​

  • any: Return contract has not been reviewed; inspect the source below.

Source ​

Rush/Utilities/RDAttach.lua:99

lua
function RushDuel.AttachAvoidBattleDamage(e, card, desc, reset, forced)
    local e1 =  RushDuel.CreateSingleEffect(e, desc, card, EFFECT_AVOID_BATTLE_DAMAGE, 1, reset, forced)
    return e1
end

Used By ​

Generated from the local Rush/Scripts/ folder and rush_cards.cdb.

  • Detected in 1 indexed script(s).
  • Search this function in the Script Explorer with RushDuel.AttachAvoidBattleDamage.
CardIDScriptDetected Calls
Rocket Warrior120307023Rush/Scripts/c120307023.lua1

Script Examples ​

Rocket Warrior (120307023) ​

Source: Rush/Scripts/c120307023.lua

lua
		if c:IsFaceup() and c:IsRelateToEffect(e) then
			RD.AttachBattleIndes(e,c,1,aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
			RD.AttachAvoidBattleDamage(e,c,aux.Stringid(m,3),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
		end
	end)