Duel.SpecialSummonRule
Signature
lua
Duel.SpecialSummonRule(int player, Card c, [int sumtype]) -> voidDescription
Performs a rule Special Summon of c for player with optional summon type sumtype, unless the core is in effect damage step processing. Most ordinary card scripts register an EFFECT_SPSUMMON_PROC instead of calling this directly. Prefer the established procedure helpers unless a local script pattern specifically needs this core entry point.
Parameters
playerint- Player performing the rule Special Summon.cCard- Card to Special Summon by rule.sumtypeintoptional - Summon type value recorded for the rule Summon; default: 0.
Source
D:\Programs\GitHub\ygopro-core\libduel.cpp:4866
Guided Examples
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Used By
Generated from the local Scripts/ folder and cards.cdb.
No indexed local card script currently calls this function.
This can mean the function is unused in the current script set, is only called through an alias, or is available for future/manual scripts.