Debug.SetAIName
Signature
lua
Debug.SetAIName(string name) -> voidDescription
Writes the local AI name message, truncated to the core AI-name buffer size.
Parameters
namestring
Source
D:\Programs\GitHub\ygopro-core\libdebug.cpp:211
Used By
Generated from the local Scripts/ folder and cards.cdb.
No indexed local card script currently calls this function.
This can mean the function is unused in the current script set, is only called through an alias, or is available for future/manual scripts.